Halo Legends: Difference between revisions

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{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}
{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}


''Halo Legends'' had origins in the 2006 [[Marvel Comics]] tie-in, ''[[The Halo Graphic Novel]]''; Frank O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project.<ref name="majornelson-343">[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> Wanting to tell smaller stories in a different format than video games and novels and in different art styles, Frank O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well.<ref>Halo Legends; The Making of [DVD; Disc 2/2]</ref> Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories, Frank O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts.<ref name="majornelson-343"/> While all the stories save [[Odd One Out]] are considered canon, Frank O'Connor noted that some discrepancies were the cause of artistic interpretation.<ref>[http://nikon.bungie.org/misc/frankie_legends_qa.html "Frankie's Halo Legends Q&A Session"]</ref>
''Halo Legends'' had origins in the 2006 [[Marvel Comics]] tie-in, ''[[The Halo Graphic Novel]]''; Frank O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project.<ref name="majornelson-343">[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> Wanting to tell smaller stories in a different format than video games and novels and in different art styles, Frank O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well.<ref>Halo Legends; The Making of [DVD; Disc 2/2]</ref> Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories, Frank O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts.{{Ref/Reuse|majornelson-343}} While all the stories save [[Odd One Out]] are considered canon, Frank O'Connor noted that some discrepancies were the cause of artistic interpretation.<ref>[http://nikon.bungie.org/misc/frankie_legends_qa.html "Frankie's Halo Legends Q&A Session"]</ref>


The animation studios were given wide latitude in their presentation.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html "Los Angelas Times"]</ref> In developing their stories and styles, the anime studios were supplied with access to [[Halo Story Bible]] and art assets.<ref name="xbox360.ign.com"/>
The animation studios were given wide latitude in their presentation.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html "Los Angelas Times"]</ref> In developing their stories and styles, the anime studios were supplied with access to [[Halo Story Bible]] and art assets.{{Ref/Reuse|xbox360.ign.com}}


One of the artistic styles that is the most radical departure from traditional animation styles is featured within [[The Duel]], which employs a filter that makes every cell look as though it was hand painted by watercolors. His goal that he was aiming for in this project was, "to make audiences understand there should be other styles of animation beyond the existing two primary kinds of animation presented – precisely cel-drawing 2D style and CG 3D style. I wanted to show that creators are not limited, that they have many options for different (animation) styles to create stories."<ref>[http://fancoredaily.com/?p=1381 "Fancoredaily": Interview With Hiroshi Yamazaki]</ref>
One of the artistic styles that is the most radical departure from traditional animation styles is featured within [[The Duel]], which employs a filter that makes every cell look as though it was hand painted by watercolors. His goal that he was aiming for in this project was, "to make audiences understand there should be other styles of animation beyond the existing two primary kinds of animation presented – precisely cel-drawing 2D style and CG 3D style. I wanted to show that creators are not limited, that they have many options for different (animation) styles to create stories."<ref>[http://fancoredaily.com/?p=1381 "Fancoredaily": Interview With Hiroshi Yamazaki]</ref>
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Reception to ''Legends'' was mixed. IGN UK wrote that while the decision to merge ''Halo'' and Japanese anime seemed an odd choice, "''Halo Legends'' proves a successful—if uneven—attempt to fuse these two universes, and will certainly prove essential viewing for those with more than a passing interest in Bungie's seminal shooters."<ref>[http://uk.dvd.ign.com/articles/106/1067327p1.html "IGN": IGN UK-review]</ref> IGN US said that the short films "prove surprisingly accessible to sci-fi fans in general," and that the collection was "well worth" the time.<ref>[http://dvd.ign.com/articles/106/1069977p1.html "IGN": "IGN US-review"]</ref> ''Game Informer'' said that ''Halo Legends'' would appeal to story-interested fans of the franchise, not those who cared about multiplayer gameplay.<ref>[http://gameinformer.com/b/features/archive/2010/02/04/feature-Halo-Legends-Review.aspx Game Informer: "gameinformer-review"]</ref>
Reception to ''Legends'' was mixed. IGN UK wrote that while the decision to merge ''Halo'' and Japanese anime seemed an odd choice, "''Halo Legends'' proves a successful—if uneven—attempt to fuse these two universes, and will certainly prove essential viewing for those with more than a passing interest in Bungie's seminal shooters."<ref>[http://uk.dvd.ign.com/articles/106/1067327p1.html "IGN": IGN UK-review]</ref> IGN US said that the short films "prove surprisingly accessible to sci-fi fans in general," and that the collection was "well worth" the time.<ref>[http://dvd.ign.com/articles/106/1069977p1.html "IGN": "IGN US-review"]</ref> ''Game Informer'' said that ''Halo Legends'' would appeal to story-interested fans of the franchise, not those who cared about multiplayer gameplay.<ref>[http://gameinformer.com/b/features/archive/2010/02/04/feature-Halo-Legends-Review.aspx Game Informer: "gameinformer-review"]</ref>


Based on Rentrak and ''Home Media Magazine'' numbers, ''Legends'' ranked second and fourth in Blu-ray Disc and DVD sales, respectively, during its first week of sales in the United States. It also ranked seventh in Blu-ray Disc rankings in Japan. In its second week it dropped off the US Blu-ray Disc Top 20 charts, and slipped to tenth for DVD sales.<ref>[http://www.animenewsnetwork.com/news/2010-03-05/halo-legends-ranks-no.2-on-bd-no.4-on-dvd-in-1st-week "Anime News Network": Sales]</ref> According to The-Numbers.com, ''Legends'' sold $2.56 million worth of merchandise or 168,000 DVDs its first week.<ref name="The Numbers">[http://www.the-numbers.com/interactive/newsStory.php?newsID=4954 "The Numbers"]</ref> Total sales have reached $8.27 million.<ref name="The Numbers"/>
Based on Rentrak and ''Home Media Magazine'' numbers, ''Legends'' ranked second and fourth in Blu-ray Disc and DVD sales, respectively, during its first week of sales in the United States. It also ranked seventh in Blu-ray Disc rankings in Japan. In its second week it dropped off the US Blu-ray Disc Top 20 charts, and slipped to tenth for DVD sales.<ref>[http://www.animenewsnetwork.com/news/2010-03-05/halo-legends-ranks-no.2-on-bd-no.4-on-dvd-in-1st-week "Anime News Network": Sales]</ref> According to The-Numbers.com, ''Legends'' sold $2.56 million worth of merchandise or 168,000 DVDs its first week.<ref name="The Numbers">[http://www.the-numbers.com/interactive/newsStory.php?newsID=4954 "The Numbers"]</ref> Total sales have reached $8.27 million.{{Ref/Reuse|The Numbers}}


==Trivia==
==Trivia==