Forerunner Spire of Healing: Difference between revisions

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==Tactics==
==Tactics==
It is recommended for the player to secure the structure at the beginning of the level. If secured, it will ease the player's need of new units as the structure will constantly heal the unit if attacked. Additionally, it will also save a UNSC leader's [[Heal and Repair]] power, and the need to create an [[Engineer]].
It is recommended for the player to secure the structure at the beginning of the level. If secured, it will ease the player's need of new units as the structure will constantly heal the unit if attacked. Additionally, it will also save a UNSC leader's [[Heal and Repair]] power, and the need to create an [[Huragok|Engineer]].


It is still advisable to create an Engineer however, as it can be used to heal other units on the battlefield, allowing for a multi-front attack. It is best to leave a contingent of two [[Scorpions]] or three [[Wraiths]] to defend it, adding more units as the battle progresses. It can also be used as a launching point for attacks, as it is in the middle of the map and all units will be at full health.
It is still advisable to create an Engineer however, as it can be used to heal other units on the battlefield, allowing for a multi-front attack. It is best to leave a contingent of two [[M808B Main Battle Tank|Scorpions]] or three [[Type-26 Assault Gun Carriage|Wraiths]] to defend it, adding more units as the battle progresses. It can also be used as a launching point for attacks, as it is in the middle of the map and all units will be at full health.


There will also be enemy units trying to heal themselves, so holding this spot is crucial for a victory. There are also allies who will need to use this space occasionally, so it is best to move your units to the side to allow your ally to utilize this hook.
There will also be enemy units trying to heal themselves, so holding this spot is crucial for a victory. There are also allies who will need to use this space occasionally, so it is best to move your units to the side to allow your ally to utilize this hook.
[[Category:Forerunner buildings]]
[[Category:Forerunner buildings]]
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