Flood Juggernaut: Difference between revisions

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Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As [[Bungie]] never created a death animation for the Juggernaut, when it has ran out of health, it simply freezes in place.<ref name="revisited">[https://www.youtube.com/watch?v=5gOvEdaNPPk ''Youtube'': Halo 2 - The Flood Juggernaut (REVISITED)]</ref> The Juggernaut also has a taunt animation, in which it slams its tentacles on the floor and "roars" at the player.<ref name="animations">[https://www.youtube.com/watch?v=iJ9OfZMq7GA ''Youtube'': Halo 2 - Flood Juggernaut Animations]</ref>
Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As [[Bungie]] never created a death animation for the Juggernaut, when it has ran out of health, it simply freezes in place.<ref name="revisited">[https://www.youtube.com/watch?v=5gOvEdaNPPk ''Youtube'': Halo 2 - The Flood Juggernaut (REVISITED)]</ref> The Juggernaut also has a taunt animation, in which it slams its tentacles on the floor and "roars" at the player.<ref name="animations">[https://www.youtube.com/watch?v=iJ9OfZMq7GA ''Youtube'': Halo 2 - Flood Juggernaut Animations]</ref>


Although the model, textures, ''etc''. for the Juggernaut are stored in the files of the level "[[High Charity (level)|High Charity]]", there are no [[spawn]] points for it. Modders and ''[[Halo 2 (Windows Vista)]]'' players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.<ref name="revisited"/> Code within the files for the levels [[The Oracle]], [[Sacred Icon]] and [[Quarantine Zone (level)|Quarantine Zone]] indicates these missions were to have had Juggernaut spawns within them, though the level files themselves do not contain the Juggernaut assets. The Oracle would have one Juggernaut hidden in the fog (not able to be fought), and one attacking the Flood research laboratory later on in the mission. Another would spawn in the defense section near the end of Sacred Icon, while six were to spawn on Quarantine Zone - likely due to the abundance of heavy vehicles in the mission. These Juggernauts would have spawned as follows; two in the canyon in front of the destroyed [[Sentinel manufacturing facility]], one inside, one outside the exit and two more at the entrance to the gondola. This would have lead to nine possible Juggernaut encounters in the game, with eight as actual combatants.<ref>''[[Halo 2]]'', level files</ref>
Although the model, textures, ''etc''. for the Juggernaut are stored in the files of the level "[[High Charity (level)|High Charity]]", there are no [[spawn]] points for it. Modders and [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.<ref name="revisited"/> Code within the files for the levels [[The Oracle]], [[Sacred Icon]] and [[Quarantine Zone (level)|Quarantine Zone]] indicates these missions were to have had Juggernaut spawns within them, though the level files themselves do not contain the Juggernaut assets. The Oracle would have one Juggernaut hidden in the fog (not able to be fought), and one attacking the Flood research laboratory later on in the mission. Another would spawn in the defense section near the end of Sacred Icon, while six were to spawn on Quarantine Zone - likely due to the abundance of heavy vehicles in the mission. These Juggernauts would have spawned as follows; two in the canyon in front of the destroyed [[Sentinel manufacturing facility]], one inside, one outside the exit and two more at the entrance to the gondola. This would have lead to nine possible Juggernaut encounters in the game, with eight as actual combatants.<ref>''[[Halo 2]]'', level files</ref>


Interestingly, The Oracle retains some cut dialogue in the level files referencing the planned Juggernaut fight. The [[Halo 2 Cut Dialogue|cut dialogue]] is spoken by [[Rtas 'Vadum]], and serves to warn the player of the Juggernaut's entrance and a planned weak point of the creature - shooting it in the eye.
Interestingly, The Oracle retains some cut dialogue in the level files referencing the planned Juggernaut fight. The [[Halo 2 Cut Dialogue|cut dialogue]] is spoken by [[Rtas 'Vadum]], and serves to warn the player of the Juggernaut's entrance and a planned weak point of the creature - shooting it in the eye.