Flashbang grenade: Difference between revisions

m
no edit summary
m (Bot: Fixing redirects)
mNo edit summary
 
(17 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Era|Human|HCW}}
{{Status|Canon}}
{{Ratings}}
{{Wikipedia|Stun grenade}}  
{{References}}
[[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]]
[[File:H3R - Flashbang.png|thumb|250px|Flashbang grenades from ''Halo 3: ODST''.]]
A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}}
A '''Flashbang Grenade''' (also called a '''stun grenade''') is a special type of [[grenade]] used by the [[United Nations Space Command|UNSC]]. Unlike [[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]], these grenades are not intended for lethal use.


==Overview==
==Overview==
Flashbangs use chemical reactions to produce an extremely bright flash of light and a very loud concussion blast when deployed, stunning targets, but doing very little physical damage to them. The primary purpose of a stun grenade is to temporarily blind and deafen the enemy. If the victim directly observes the flash, a still frame of what is observed by the victim will be seen for up to ten seconds, at which point their eyes will have returned to their unstimulated state.
Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}}  Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|Headhunters (short story)|Headhunters}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}}


Due to widespread usage within 21st Century armed forces, it has likely been used since before the UNSC's conception, though the earliest recorded use of it was [[2531]], as seen by its use by [[Hellbringers]] in ''[[Halo Wars]]''. The Flashbang and Stun Grenades' use in combat scenarios has not be overlooked, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds.
Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}}


==Trivia==
[[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}}
*''[[Halo 3]]'' possesses a piece of Covenant [[equipment]] serving a similar function as a Flashbang, the [[Flare]], which is used to blind all nearby players (even if they can't see it), though it lacks the deafening effect of a flashbang. It does, however, have a noise that can drown out certain other sounds.
 
==Gameplay==
===''Halo Wars''===
In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''[[Halo Wars 2]]''.
 
==Productions notes==
''[[Halo 2]]'' design documents referenced flashbang grenades as a gameplay item, but they were likely [[Cut Halo 2 weapons#Flashbang grenade|cut]] in early development.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Flashbang.jpg|
HEvoMC-JonahFlashbang.png|[[Jonah-B283]] prepares to enter a room after he threw in flashbang grenades in the ''[[Headhunters (short story)|Headhunters]]'' motion comic.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{Appearances|Halo: The Fall of Reach|Halo Graphic Novel|Halo: Ghosts of Onyx|Halo Wars|Halo 3: ODST}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Fractures]]''
**''[[Into the Fire]]'' {{Mo}}
*''[[Halo: Smoke and Shadow]]''
*''[[Halo: Silent Storm]]''
 
==Sources==
{{Ref/Sources}}  


{{UNSC Infantry Weapons}}
{{UNSC ordnance}}
[[Category:Grenades]]
[[Category:Grenades]]