FSS-1000 Sabre: Difference between revisions

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==Production notes==
==Production notes==
The origins of the Sabre lie in the [[Development of Halo 2|development]] of ''[[Halo 2]]'', with several early pieces of concept art depicting a [[strike fighter]] with very similar visual aesthetics to the Sabre. This design similarity later carried over into the [https://www.destinypedia.com/Jumpship Jumpships] in Bungie's later ''Destiny'' franchise. [[Isaac Hannaford]] concepted the Sabre design and came up with a number of visual explorations, the first of which was mocked-up in 3D and ultimately redesigned as it didn't provide much parallax from a player camera angle.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/P6n3L|Site=ArtStation|Page=Sabre first round|Quote=we mocked this up in 3d and it didn't get the parallax I wanted it to from the players perspective so I decided to redo it and build it myself to ensure my goals for the fighter were met.}} The final vehicle was the first vehicle designed by Hannaford using 3D software.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/5WZLA|Site=ArtStation|Page=Final Sabre concept for Halo REACH|Quote=The first time I used a 3d program to mock up a vehicle.}} One idea for the Sabre later on was to involve the ship having a flaps that could open to reveal hardpoints, which would allow the slipspace drive to be mounted on - though this was ultimately instead relegated to a Pelican in the final game. Hannaford initially concepted the missile launch bay as below and to the sides of the cockpit, though they were later moved to the top of the ship for player visibility reasons.{{Ref/Site|URL=http://www.isaachannaford.com/2011/05/sabre.html|Site=Space Ship Guru|Page=Sabre|D=29|M=30|Y=2022}}
The origins of the Sabre lie in the [[Development of Halo 2|development]] of ''[[Halo 2]]'', with several early pieces of concept art depicting a [[strike fighter]] with very similar visual aesthetics to the Sabre. This design similarity later carried over into the [https://www.destinypedia.com/Jumpship Jumpships] in Bungie's later ''Destiny'' franchise. [[Isaac Hannaford]] concepted the Sabre design and came up with a number of visual explorations, the first of which was mocked-up in 3D and ultimately redesigned as it didn't provide much parallax from a player camera angle.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/P6n3L|Site=ArtStation|Page=Sabre first round|Quote=we mocked this up in 3d and it didn't get the parallax I wanted it to from the players perspective so I decided to redo it and build it myself to ensure my goals for the fighter were met.}} The final vehicle was the first vehicle designed by Hannaford using 3D software.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/5WZLA|Site=ArtStation|Page=Final Sabre concept for Halo REACH|Quote=The first time I used a 3d program to mock up a vehicle.}} One idea for the Sabre later on was to involve the ship having a flaps that could open to reveal hardpoints, which would allow the slipspace drive to be mounted on - though this was ultimately instead relegated to a Pelican in the final game. Hannaford initially concepted the missile launch bay as below and to the sides of the cockpit, though they were later moved to the top of the ship for player visibility reasons.{{Ref/Site|URL=http://www.isaachannaford.com/2011/05/sabre.html|Site=Space Ship Guru|Page=Sabre|D=29|M=03|Y=2022}}


==Trivia==
==Trivia==