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{{ | {{Status|RealWorld}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
[[File:Ensemble Studios Logo.png|250px| | {{Infobox/Developer | ||
|name=Ensemble Studios | |||
|image=[[File:Ensemble Studios Logo.png|250px]] | |||
|founded= 1995 | |||
|dissolved= 2009 | |||
|founder= *Tony Goodman | |||
*Rick Goodman | |||
*Brian Sullivan | |||
|leader= | |||
|parent= [[Microsoft]] | |||
|subsidiaries= | |||
|headquarters= Dallas, Texas, USA {{C|Former}} | |||
|locations= | |||
|website= [http://www.ensemblestudios.com/ www.ensemblestudios.com] | |||
|halogames= [[Halo Wars]] | |||
|othergames=[[wikipedia:Age of Empires|''Age of Empires'' series]] | |||
}} | |||
'''Ensemble Studios''' was a game studio known for the [[wikipedia:Age of Empires|''Age of Empires'' series]] and the developers of ''[[Halo Wars]]'', the first [[real-time strategy]] game set in the [[Halo universe|''Halo'' universe]]. The studio was disbanded in [[2009]], following the release of ''Halo Wars''. A majority of studio's former employees moved to [[Robot Entertainment]]. | '''Ensemble Studios''' was a game studio known for the [[wikipedia:Age of Empires|''Age of Empires'' series]] and the developers of ''[[Halo Wars]]'', the first [[real-time strategy]] game set in the [[Halo universe|''Halo'' universe]]. The studio was disbanded in [[2009]], following the release of ''Halo Wars''. A majority of studio's former employees moved to [[Robot Entertainment]]. | ||
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=== Developing ''Halo Wars'' and closure === | === Developing ''Halo Wars'' and closure === | ||
In 2007, Ensemble spent 12–18 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console.<ref name="gamasutra">[http://www.gamasutra.com/php-bin/news_index.php?story=20835#.UGUyuVG-XlO '''Gamasutra''': ''Q&A: How Ensemble Gets Halo Fans To Appreciate Halo Wars'']</ref><ref name="worthplaying">[http://worthplaying.com/article/2009/2/22/interviews/59199/ '''Worthplaying''': ''"Halo Wars" (X360) Developer Interview Part 1'']</ref> The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after. | In 2007, Ensemble spent 12–18 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console.<ref name="gamasutra">[http://www.gamasutra.com/php-bin/news_index.php?story=20835#.UGUyuVG-XlO '''Gamasutra''': ''Q&A: How Ensemble Gets Halo Fans To Appreciate Halo Wars'']</ref><ref name="worthplaying">[http://worthplaying.com/article/2009/2/22/interviews/59199/ '''Worthplaying''': ''"Halo Wars" (X360) Developer Interview Part 1'']</ref> The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after.{{Ref/Reuse|gamasutra}} Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a ''Halo'' title.<ref name="gameindustry">[http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder '''GameIndustry''': ''Halo Wars: Bungie saw it as "whoring out franchise" says Ensemble founder'']</ref> Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios.{{Ref/Reuse|gameindustry}}{{Ref/Note|Ensemble Studios desired to use their novel game mechanics for an original title. This was denied by Microsoft, who suggested that the game would sell better as a ''Halo'' title. Bungie was discontent with Microsoft's decision of forcing the ''Halo'' intellectual property to be in a different genre. This led to their buy-out in 2007.}} Regardless, the studio cooperated with Bungie Studios to develop ''[[Halo Wars]]''. | ||
On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''[[Halo Wars]]'' was released. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by [[Robot Entertainment]], where a majority of Ensemble's employees went after the close. | On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''[[Halo Wars]]'' was released. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by [[Robot Entertainment]], where a majority of Ensemble's employees went after the close. | ||
== List of games == | == List of games == | ||
===Released=== | |||
{|width="50%" class="wikitable" | {|width="50%" class="wikitable" | ||
!Name | !Name | ||
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|2009 | |2009 | ||
|Real-time strategy | |Real-time strategy | ||
|} | |||
===Unreleased=== | |||
{|width="50%" class="wikitable" | |||
!Name | |||
!Release Date | |||
!Genre | |||
|- | |- | ||
|''[[Titan (canceled game)|Titan]]'' (codename) | |''[[Titan (canceled game)|Titan]]'' (codename){{Ref/Site|Id=LastTour|URL=https://www.gamedeveloper.com/business/ensemble-studios-the-last-tour|Site=Game Developer|Page=Ensemble Studios: The Last Tour|D=21|M=9|Y=2021}} | ||
| | |Cancelled | ||
|MMORPG | |MMORPG | ||
|- | |||
|''[[Phoenix (Ensemble pitch)|Phoenix]]'' (codename) | |||
|Cancelled; turned into ''Halo Wars''{{Ref/Reuse|LastTour}} | |||
|Real-time strategy | |||
|- | |||
|''[[Halo Wars sequel (Ensemble)|Halo Wars sequel]]'' | |||
|DLC expansions and sequel ideas; pitched but never developed | |||
|Real-time strategy | |||
|- | |||
|''Sorcerer; Nova'' | |||
|Cancelled{{Ref/Reuse|LastTour}} | |||
|Dungeon crawler | |||
|- | |||
|Unnamed "pirate-themed take on ''Diablo''" | |||
|Cancelled{{Ref/Reuse|LastTour}} | |||
|Dungeon crawler | |||
|- | |||
|''Wrench'' | |||
|Cancelled{{Ref/Reuse|LastTour}} | |||
|Unknown | |||
|- | |||
|''Bam'' | |||
|Cancelled{{Ref/Reuse|LastTour}} | |||
|Action-adventure | |||
|- | |||
|''Agent'' | |||
|Cancelled{{Ref/Reuse|LastTour}} | |||
|Unknown | |||
|} | |} | ||
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*[[Lance Hoke]] | *[[Lance Hoke]] | ||
== | ==Notes== | ||
{{Ref/Notes}} | |||
== Sources == | == Sources == | ||
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*[http://www.ensemblestudios.com/ Official website] | *[http://www.ensemblestudios.com/ Official website] | ||
[[Category:Companies]] | [[Category:Companies]] | ||
[[Category:Ensemble Studios| ]] |
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