Ensemble Studios: Difference between revisions

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{{era|RW}}
{{Status|RealWorld}}
{{SeeWikipedia}}
{{Wikipedia}}
[[File:Ensemble Studios Logo.png|thumb|250px]]
{{Infobox/Developer
'''Ensemble Studios''' was a game studio known for the [[wikipedia:Age of Empires|''Age of Empires'' series]]. The studio was disbanded in 2008, following the release of ''[[Halo Wars]]''. A majority of studio's former employees moved to [[Robot Entertainment]].
|name=Ensemble Studios
|image=[[File:Ensemble Studios Logo.png|250px]]
|founded= 1995
|dissolved= 2009
|founder= *Tony Goodman
*Rick Goodman
*Brian Sullivan
|leader=
|parent= [[Microsoft]]
|subsidiaries=
|headquarters= Dallas, Texas, USA {{C|Former}}
|locations=
|website= [http://www.ensemblestudios.com/ www.ensemblestudios.com]
|halogames= [[Halo Wars]]
|othergames=[[wikipedia:Age of Empires|''Age of Empires'' series]]
}}
'''Ensemble Studios''' was a game studio known for the [[wikipedia:Age of Empires|''Age of Empires'' series]] and the developers of ''[[Halo Wars]]'', the first [[real-time strategy]] game set in the [[Halo universe|''Halo'' universe]]. The studio was disbanded in [[2009]], following the release of ''Halo Wars''. A majority of studio's former employees moved to [[Robot Entertainment]].


== History ==
== History ==
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The studio founded in 1995 in Dallas by Tony Goodman, his brother, Rick Goodman, Bruce Shelley, and Brian Sullivan. The studio released its first game, ''Age of Empires'', after two years of operation. The game was well received by the gaming community at the time, establishing a venerable reputation for Ensemble as a leading real-time strategy developer.
The studio founded in 1995 in Dallas by Tony Goodman, his brother, Rick Goodman, Bruce Shelley, and Brian Sullivan. The studio released its first game, ''Age of Empires'', after two years of operation. The game was well received by the gaming community at the time, establishing a venerable reputation for Ensemble as a leading real-time strategy developer.


In May 2001, the studio was acquired by Microsoft.<ref name="internal">[http://asia.gamespot.com/news/microsoft-to-acquire-ensemble-studios-2715282 '''Gamespot''': ''Microsoft to acquire Ensemble Studios'']</ref> Under Microsoft till 2007, Ensemble developed their last ''Age of Empires'' title and ''Age of Mythology'', a spin-off from the series.
In May 2001, the studio was acquired by Microsoft.<ref name="internal">[http://asia.gamespot.com/news/microsoft-to-acquire-ensemble-studios-2715282 '''Gamespot''': ''Microsoft to acquire Ensemble Studios'']</ref> Under Microsoft till [[2007 (real world)|2007]], Ensemble developed their last ''Age of Empires'' title and ''Age of Mythology'', a spin-off from the series.


=== Developing ''Halo Wars'' and closure ===
=== Developing ''Halo Wars'' and closure ===
In 2007, Ensemble spent 12-18 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console.<ref name="gamasutra">[http://www.gamasutra.com/php-bin/news_index.php?story=20835#.UGUyuVG-XlO '''Gamasutra''': ''Q&A: How Ensemble Gets Halo Fans To Appreciate Halo Wars'']</ref><ref name="worthplaying">[http://worthplaying.com/article/2009/2/22/interviews/59199/ '''Worthplaying''': ''"Halo Wars" (X360) Developer Interview Part 1'']</ref> The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after.<ref name="gamasutra"/> Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a ''Halo'' titles.<ref name="gameindustry">[http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder '''GameIndustry''': ''Halo Wars: Bungie saw it as "whoring out franchise" says Ensemble founder'']</ref> Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios.<ref name="gameindustry"/><ref group="note">Ensemble Studios was keen on using their novel game mechanics for an original title. This was denied by Microsoft, whom suggested that the game would sell better as a ''Halo'' title. Bungie Studios on the other hand was discontent with Microsoft's decision of forcing the ''Halo'' intellectual property to be in a different genre. This led to their buy-out in 2007.</ref> Regardless, the studio cooperated with Bungie Studios to develop ''[[Halo Wars]]''.
In 2007, Ensemble spent 12–18 months prototyping their ''Age of Mythology'' engine to experiment with the concept of a real-time strategy mechanics on a console.<ref name="gamasutra">[http://www.gamasutra.com/php-bin/news_index.php?story=20835#.UGUyuVG-XlO '''Gamasutra''': ''Q&A: How Ensemble Gets Halo Fans To Appreciate Halo Wars'']</ref><ref name="worthplaying">[http://worthplaying.com/article/2009/2/22/interviews/59199/ '''Worthplaying''': ''"Halo Wars" (X360) Developer Interview Part 1'']</ref> The studio concluded the experimentation with the concept of a centralized user interface system and settled for micromanagement and base-building and restricted resource gathering and management to bases. These game mechanics were presented to Microsoft shortly after.{{Ref/Reuse|gamasutra}} Microsoft, being risk-averse at the time, pressured Ensemble to rebrand their formerly original game as a ''Halo'' title.<ref name="gameindustry">[http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder '''GameIndustry''': ''Halo Wars: Bungie saw it as "whoring out franchise" says Ensemble founder'']</ref> Microsoft doubted that a real-time strategy game on a console could achieve adequate sales otherwise. This decision by Microsoft created a breakdown in relationship between Ensemble Studios and Bungie Studios.{{Ref/Reuse|gameindustry}}{{Ref/Note|Ensemble Studios desired to use their novel game mechanics for an original title. This was denied by Microsoft, who suggested that the game would sell better as a ''Halo'' title. Bungie was discontent with Microsoft's decision of forcing the ''Halo'' intellectual property to be in a different genre. This led to their buy-out in 2007.}} Regardless, the studio cooperated with Bungie Studios to develop ''[[Halo Wars]]''.


On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''[[Halo Wars]]'' is finished. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by [[Robot Entertainment]], where a majority of Ensemble's employees went after the close.
On September 10, 2008, Ensemble Studios announced that it would be closing a short while after ''[[Halo Wars]]'' was released. Dave Pottinger, Lead Designer of Halo Wars, issued a response assuring that the quality of the game should not be affected. Post-release support for the game is being provided by [[Robot Entertainment]], where a majority of Ensemble's employees went after the close.


== List of games ==
== List of games ==
===Released===
{|width="50%" class="wikitable"
{|width="50%" class="wikitable"
!Name
!Name
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|2009
|2009
|Real-time strategy
|Real-time strategy
|}
===Unreleased===
{|width="50%" class="wikitable"
!Name
!Release Date
!Genre
|-
|-
|''[[Titan]]'' (codename)
|''[[Titan (canceled game)|Titan]]'' (codename){{Ref/Site|Id=LastTour|URL=https://www.gamedeveloper.com/business/ensemble-studios-the-last-tour|Site=Game Developer|Page=Ensemble Studios: The Last Tour|D=21|M=9|Y=2021}}
|Canceled
|Cancelled
|MMORPG
|MMORPG
|-
|''[[Phoenix (Ensemble pitch)|Phoenix]]'' (codename)
|Cancelled; turned into ''Halo Wars''{{Ref/Reuse|LastTour}}
|Real-time strategy
|-
|''[[Halo Wars sequel (Ensemble)|Halo Wars sequel]]''
|DLC expansions and sequel ideas; pitched but never developed
|Real-time strategy
|-
|''Sorcerer; Nova''
|Cancelled{{Ref/Reuse|LastTour}}
|Dungeon crawler
|-
|Unnamed "pirate-themed take on ''Diablo''"
|Cancelled{{Ref/Reuse|LastTour}}
|Dungeon crawler
|-
|''Wrench''
|Cancelled{{Ref/Reuse|LastTour}}
|Unknown
|-
|''Bam''
|Cancelled{{Ref/Reuse|LastTour}}
|Action-adventure
|-
|''Agent''
|Cancelled{{Ref/Reuse|LastTour}}
|Unknown
|}
|}


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*[[Wikipedia:Graeme Devine|Graeme Devine]]
*[[Wikipedia:Graeme Devine|Graeme Devine]]
*[[Wikipedia:Dave Pottinger|Dave Pottinger]]
*[[Wikipedia:Dave Pottinger|Dave Pottinger]]
*[[Jerome K. Jones|Jerome K. Jones]]
*[[Jerome K. Jones]]
*[[Lance Hoke]]
*[[Lance Hoke]]


== Note ==
==Notes==
<references group="note"/>
{{Ref/Notes}}


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


== External link ==
== External links ==
*[http://www.ensemblestudios.com/ Official website]
*[http://www.ensemblestudios.com/ Official website]
[[Category:Companies]]
[[Category:Companies]]
[[Category:Ensemble Studios| ]]