2,320
edits
NightHammer (talk | contribs) m (→Trivia) |
No edit summary |
||
Line 4: | Line 4: | ||
|image=[[File:Halo_CE_Derelict.jpg|300px]] | |image=[[File:Halo_CE_Derelict.jpg|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
|map= | |||
|location=Soell system, near Threshold | |location=Soell system, near Threshold | ||
|terrain=2-level [[Forerunner]] | |terrain=2-level [[Forerunner]] structure | ||
| | |symmetry= | ||
|playernumber=4-8 | |||
| | |||
|gametypes= | |gametypes= | ||
*[[Slayer]] | *[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
}} | }} | ||
<center>{{Article Quote|Deep Space Anomaly #0198.}}</center> | <center>{{Article Quote|Deep Space Anomaly #0198.}}</center> | ||
Line 35: | Line 23: | ||
Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death. | Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death. | ||
In the center, on the upper level is an [[ | In the center, on the upper level is an [[overshield]], on the lower level is a [[Health Pack]]. The [[active camouflage]] is on the upper level between two lights. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] is on the area exactly opposite the Active camo before three lights. | ||
==Strategies== | ==Strategies== | ||
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. | *Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked. | ||
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. | *If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. | ||
*Grenades (especially [[ | *Grenades (especially [[M9 fragmentation grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade. | ||
*Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire. | *Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire. | ||
*Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. | *Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. | ||
*Using the side tunnels and picking up the [[M7057 | *Using the side tunnels and picking up the [[M7057 flamethrower|flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle. | ||
*Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you. | *Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you. | ||
*If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around. | *If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around. | ||
Line 50: | Line 38: | ||
*This map, along with [[Boarding Action]], are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit. | *This map, along with [[Boarding Action]], are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit. | ||
*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. | *In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. | ||
*The architecture of the level resembles the architecture of the containment facility in the '' | *The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''. | ||
*The map [[Assembly (level)|Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict. | *The map [[Assembly (level)|Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict. | ||
{{Levels|H1|mode=yes}} | {{Levels|H1|mode=yes}} |
edits