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{{ | {{Status|Gameplay}} | ||
'''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]]. | |||
''' | ==Gameplay== | ||
===''Halo Wars''=== | |||
In ''Halo Wars'', Deathmatch is a spin on [[Standard|regular skirmish]] where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with {{HWResources|15,000}} [[Supplies]] and all technologies are researched. The population total for all players starts at {{HWPop|15}} and increases by {{HWPop|10}} for each base that is claimed. Population, however, cannot exceed {{HWPop|99}}, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed. | |||
=== | ===''Halo Wars 2''=== | ||
Deathmatch returns in ''Halo Wars 2'' as the default multiplayer gametype, in principle acting as a renamed [[Skirmish]]. In this mode, players start with 600 Supply and 400 [[Power]], and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed. | |||
{{ | {{Gametype}} | ||
[[Category:Halo Wars]] | |||
[[Category: | [[Category:Skirmish gametypes]] | ||
[[Category:Halo Wars gametypes]] | |||
[[Category:Halo Wars 2 gametypes]] |