Deathmatch: Difference between revisions

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{{Era|HW}}
{{Status|Gameplay}}
{{Ratings}}
'''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]].


'''Deathmatch''' is a mode in [[Halo Wars]] skirmish or multiplayer where everything starts off fully upgraded and the player has 15000 [[resources]], the population total starts at 15 and increases by 10 for each base that is built with no limitation.
==Gameplay==
===''Halo Wars''===
In ''Halo Wars'', Deathmatch is a spin on [[Standard|regular skirmish]] where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with {{HWResources|15,000}} [[Supplies]] and all technologies are researched. The population total for all players starts at {{HWPop|15}} and increases by {{HWPop|10}} for each base that is claimed. Population, however, cannot exceed {{HWPop|99}}, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed.
 
===''Halo Wars 2''===
Deathmatch returns in ''Halo Wars 2'' as the default multiplayer gametype, in principle acting as a renamed [[Skirmish]]. In this mode, players start with 600 Supply and 400 [[Power]], and must construct units and upgrade technologies manually. The game ends when all enemy bases are destroyed.
 
{{Gametype}}
 
[[Category:Skirmish gametypes]]
[[Category:Halo Wars gametypes]]
[[Category:Halo Wars 2 gametypes]]