Deathmatch: Difference between revisions

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{{Status|Gameplay}}
'''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]].  
'''Deathmatch''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' [[Multiplayer]].  


==Gameplay==
==Gameplay==
===''Halo Wars''===
===''Halo Wars''===
In ''Halo Wars'', Deathmatch is a spin on regular skirmish where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with 15,000 [[Supplies]] and all technologies are researched. The population total for all players starts at 15 and increases by 10 for each base that is claimed. Population, however, cannot exceed 99, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed.
In ''Halo Wars'', Deathmatch is a spin on [[Standard|regular skirmish]] where everything including all infantry, vehicle and air units, heroes and technologies start off fully upgraded: however, Leader Powers will automatically improve over time, though at a relatively fast pace. The player starts with {{HWResources|15,000}} [[Supplies]] and all technologies are researched. The population total for all players starts at {{HWPop|15}} and increases by {{HWPop|10}} for each base that is claimed. Population, however, cannot exceed {{HWPop|99}}, so, if capturing bases once this cap is reached will not yield additional benefit. Like [[Skirmish]], the game ends when all enemy bases are destroyed.


===''Halo Wars 2''===
===''Halo Wars 2''===