Damnation: Difference between revisions

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== Bungie.net hints: ==
== Bungie.net hints: ==
[[File:Damnation.jpg|thumb|250px|right|Map of ''Damnation'']]
[[File:Damnation.jpg|thumb|250px|right|Map of ''Damnation'']]
*During [[Capture the Flag|CTF]] events stay close to the flag locations and snipe across the high teleport road and the low dam crossing. Communicate well and the flag is yours, as it is easy to attack the flag bases from multiple sides at once.
*During [[Capture the Flag|CTF]] events, stay close to the flag locations and snipe across the high teleport road and the low dam crossing. Communicate well and the flag is yours as it is easy to attack the flag bases from multiple sides at once.
*Use the two [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifles]] to surprise and effectively suppress opponents. There's a good hiding place near the uplink crate.
*Use the two [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifles]] to surprise and effectively suppress opponents. There is a good hiding place near the uplink crate.
*Watch your step! There are a lot of areas on ''Damnation'' where you can walk off a ledge and die. Pipes, on the other hand, can be fun places to hang out and get the drop on someone.
*Watch your step! There are a lot of areas in ''Damnation'' where you can walk off a ledge and die. Pipes, on the other hand, can be fun places to hang out and get the drop on someone.
*It was thought that to hop to the pit area from the falls bridge area was impossible, though you can do it the other way. This is actually incorrect - a fairly seasoned ''Halo: CE'' player can achieve this jump from the middle fall bridge to the pit area that contains the coveted rocket launcher. This is done by simultaneously performing two tasks: 1) walking over the [[Overshield]] power-up and 2) bouncing a [[grenade]] at the wall so that it blows up directly beneath your feet. If timed properly, the grenade will propel the player over the ledge as the Overshield is "powering up", therefore causing no damage to the player's health and maintaining the Overshield intact. Some things to remember: 1) the fuse times of [[type-1 Antipersonnel Grenade|plasma grenades]] and [[m9 High-Explosive Dual-Purpose Grenade|fragmentation grenades]] are different (fragmentation grenade will blow up almost immediately when this specific grenade toss is performed, as it is programmed to detonate almost immediately after "settling" on the ground; plasma grenade will take approximately 2 seconds post-settling to detonate); 2) if timed perfectly, you can throw the grenade at the wall as you are running full-speed at the wall while powering-up with the Overshield just as the grenade detonates (again, WHEN you throw the grenade at the wall depends on whether you are using a plasma or fragmentation grenade) - this is most efficient and helps to decrease the chance that you will be killed by an opponent noticing you prepping for the jump; and 3) getting INTO the pit area does not necessarily mean you are going to GET OUT, as this is one of the most highly-contested spots on the map, with constant grenade detonations going on and players monitoring the re-spawn of the [[M19 SSM Rocket Launcher|Rocket Launcher]].
*It was thought that to hop to the pit area from the falls bridge area was impossible, though you can do it the other way. This is actually incorrect - a fairly seasoned ''Halo: CE'' player can achieve this jump from the middle fall bridge to the pit area that contains the coveted rocket launcher. This is done by simultaneously performing two tasks: Walking over the [[Overshield]] power-up and bouncing a [[grenade]] at the wall so that it blows up directly beneath your feet. If timed properly, the grenade will propel the player over the ledge as the Overshield is powers up,, therefore causing no damage to the player's health and keeping the Overshield intact. Some things to remember: 1) The fuse times of [[type-1 Antipersonnel Grenade|plasma grenades]] and [[m9 High-Explosive Dual-Purpose Grenade|fragmentation grenades]] are different (a fragmentation grenade will blow up almost immediately when it settles on the ground; a plasma grenade will take approximately two seconds after settling to detonate); 2) If timed perfectly, you can throw the grenade at the wall as you are running full-speed at the wall while powering-up the Overshield just as the grenade detonates (again, WHEN you throw the grenade at the wall depends on whether you are using a plasma or fragmentation grenade) - this is most efficient and helps to decrease the chance that you will be killed by an opponent noticing you prepping for the jump; and 3) getting INTO the pit area does not necessarily mean you are going to GET OUT, as this is one of the most highly-contested spots on the map, with constant grenade detonations going on and players monitoring the re-spawn of the [[M19 SSM Rocket Launcher|Rocket Launcher]].


== Trivia ==
== Trivia ==
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