Cutscene: Difference between revisions

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==Glitches==
==Glitches==
* In Halo 3, on "The Covenant", going into the tower after the Scarab fight with a ghost and boosting will combine the Cortana moment with the scene that follows (the ghost must be meleed in as there is a barrier but it is easy to do.)
* In ''Halo 3'', on "The Covenant", going into the tower after the Scarab fight with a ghost and boosting will combine the Cortana moment with the scene that follows (the ghost must be meleed in as there is a barrier but it is easy to do.)
*Sometimes the music in a cutscene may not load or may become out of sync with the video. This is usually caused by lag.
*Sometimes the music in a cutscene may not load or may become out of sync with the video. This is usually caused by lag.
*If the player places an object right where a character will walk during a cutscene, that character will walk through the object when the cutscene plays. Some other times however, for example in the ''Halo: Combat Evolved'' level "[[343 Guilty Spark (level)|343 Guilty Spark]]", the cutscene before the second part of the level, ''The Flood'', if the player places a [[Shade]] turret where [[Private]] [[Manuel Mendoza|Mendoza]] will walk to, the [[UNSC Marine Corps|marine]] will be seen walking against the turret. It is unknown why this is so.
*If the player places an object right where a character will walk during a cutscene, that character will walk through the object when the cutscene plays. Some other times however, for example in the ''Halo: Combat Evolved'' level "[[343 Guilty Spark (level)|343 Guilty Spark]]", the cutscene before the second part of the level, ''The Flood'', if the player places a [[Shade]] turret where [[Private]] [[Manuel Mendoza|Mendoza]] will walk to, the [[UNSC Marine Corps|marine]] will be seen walking against the turret. It is unknown why this is so.
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