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==Lehto's original plan== | ==Lehto's original plan== | ||
Early in the game's production, game director [[Marcus Lehto]] came up with an early draft for the game's campaign, which he later shared on Twitter.{{Ref/Twitter|Id=Levels|game_fabricator|1035367310725279744|Marcus Lehto|Quote=This was a very early campaign layout I made for Reach. Space combat. But it took brave people like @tipul [Mike Tipul] who made it a reality.|D=11|M=9|Y=2021}}{{Ref/Twitter|game_fabricator|728974316654579712|Marcus Lehto|Quote=These are very early Reach mission progression ideas and adrenaline maps. Water craft were functional at that point.|D=25|M=10|Y=2021}}{{Ref/Twitter|game_fabricator|896765628916260865|Marcus Lehto|Quote=Found this very early mission plan for Halo:Reach and campaign. Most of the sentiment made it into the final game - except water combat!|D=25|M=10|Y=2021}} | Early in the game's production, game director [[Marcus Lehto]] came up with an early draft for the game's campaign, which he later shared on Twitter.{{Ref/Twitter|Id=Levels|game_fabricator|1035367310725279744|Marcus Lehto|Quote=This was a very early campaign layout I made for Reach. Space combat. But it took brave people like @tipul [Mike Tipul] who made it a reality.|D=11|M=9|Y=2021}}{{Ref/Twitter|Id=Progression|game_fabricator|728974316654579712|Marcus Lehto|Quote=These are very early Reach mission progression ideas and adrenaline maps. Water craft were functional at that point.|D=25|M=10|Y=2021}}{{Ref/Twitter|Id=Plan|game_fabricator|896765628916260865|Marcus Lehto|Quote=Found this very early mission plan for Halo:Reach and campaign. Most of the sentiment made it into the final game - except water combat!|D=25|M=10|Y=2021}} | ||
<gallery> | <gallery> | ||
File:HR EarlyCampaignLayout.jpg|Lehto's early ideas for the direction of the campaign. | File:HR EarlyCampaignLayout.jpg|Lehto's early ideas for the direction of the campaign. | ||
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===Mission 3 - Boat level=== | ===Mission 3 - Boat level=== | ||
< | Named in the [[Halo: Reach DLC tag build|''Halo: Reach'' DLC test builds]] as <code>40_boat</code>, this level was planned to employ the [[Cut Halo: Reach vehicles#Motorboat|UNSC motorboat]] vehicle. The mission's name coincides with the final game map files numbering <code>m35</code> (for [[Tip of the Spear]]) and <code>m45</code> (for [[Long Night of Solace (level)|Long Night of Solace]]), with an apparent lack of an "<code>m40</code>" to fill the gap. | ||
Outlined in Marcus Lehto's original game plans, this level was to involve the player attacking an "oil rig"-like structure in the ocean, with an approach similar to [[Wikipedia:United States Navy SEALs|Navy SEAL]] operations. The level was to have the target of the attack consist of a large, moving structure - a challenge for the engine and lighting due to a lack of ability to use BSP level geometry. A rough prototype was created based around the concept of boat combat.{{Ref/Twitter|game_fabricator|896770144961052672|Marcus Lehto|Quote=Yes, we had a very rough mission prototype around some kind of oil rig type structure in the ocean. Shooting enemies while jumping waves.|D=09|M=02|Y=2022}} According to [[Lee Wilson]], the mission was to additionally have a mechanic which would see players able to "ride torpedoes" in the water combat.{{Ref/Twitter|dangerousonion|896821460932501504|Lee Wilson|Quote=It was such a pity the riding of torpedoes during water combat didn't make it into the game #rememberreach|D=09|M=02|Y=2022}} | |||
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Lehto's documentation notes on the level were noted as the following; | |||
{{Quote|4 - covert training -Seals type approach -boat attack -night -sink ship -off shore{{Ref/Reuse|Plan}}}} | |||
{{Quote|3 - large moving platform. -ship at sea - sink it - have it slowly sink and pitch during mission. (challenge - lighting interiors of non-bsp geometry)!!!{{Ref/Reuse|Plan}}}} | |||
{{Quote|Covert "Seals" boat attack<br>-night<br>-Sink Ship{{Ref/Reuse|Levels}}}} | |||
===Mission 4 - Aircraft level=== | ===Mission 4 - Aircraft level=== | ||