Crow's Nest: Difference between revisions

 
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*'''Commander Keyes''': "Any of our [[D77H-TCI Pelican|birds]] squawking?"
*'''Commander Keyes''': "Any of our [[D77H-TCI Pelican|birds]] squawking?"


*'''Technician''': "No, ma'am. Wait, Overwatch has contacts. [[Type-52 Phantom|Phantoms]], closing in on our position."
*'''Technician''': "No, ma'am. Wait, Overwatch has contacts. [[Kez'katu-pattern Phantom|Phantoms]], closing in on our position."


*'''Commander Keyes''': "Any birds less than five minutes out, bring them in. Tell everything else to scatter."
*'''Commander Keyes''': "Any birds less than five minutes out, bring them in. Tell everything else to scatter."
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*'''Marine #11''': "Pelicans can't launch until the hangar's clear!"
*'''Marine #11''': "Pelicans can't launch until the hangar's clear!"


''The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] are seen engaged in an aerial fight near a {{Class|CCS|battlecruiser}} which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The [[United Nations Space Command|UNSC]] forces eventually prevail and the Phantoms retreat.''
''The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] are seen engaged in an aerial fight near a {{Pattern|Ket|battlecruiser}} which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The [[United Nations Space Command|UNSC]] forces eventually prevail and the Phantoms retreat.''


''The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.''
''The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.''
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*'''Sergeant Johnson''': "I'll guard the bomb, Chief. Get yourself to the Barracks."
*'''Sergeant Johnson''': "I'll guard the bomb, Chief. Get yourself to the Barracks."


''The Chief heads through the corridor to the Motor Pool. While down there, he spots a large [[pack]] of Jiralhanae, led by a [[Jiralhanae Chieftain]] with a [[Type-2 gravity hammer|gravity hammer]].''
''The Chief heads through the corridor to the Motor Pool. While down there, he spots a large [[pack]] of Jiralhanae, led by a [[Jiralhanae Chieftain]] with a [[Gravity hammer (fiction)|gravity hammer]].''


*'''Jiralhanae''': "A fresh scent! Must be close."
*'''Jiralhanae''': "A fresh scent! Must be close."
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''After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a [[Jiralhanae War Chieftain]] with a detached [[Pek-pattern plasma cannon|plasma turret]], and rescuing (a maximum of) seven Marines.''
''After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a [[Jiralhanae War Chieftain]] with a detached [[Pek-pattern plasma cannon|plasma turret]], and rescuing (a maximum of) seven Marines.''
[[File:Marineprisoners.jpg|thumb|300px|right|Marines being held prisoner by [[Jiralhanae]].]]
[[File:Marineprisoners.jpg|thumb|300px|Marines being held prisoner by [[Jiralhanae]].]]


''Once the barracks are cleared:''
''Once the barracks are cleared:''
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*'''Cortana (Cortana Moment)''': "You will become the best we can make you."
*'''Cortana (Cortana Moment)''': "You will become the best we can make you."


''The Chief gets to the hangar, where [[Type-52 Phantom|Phantoms]] flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.''
''The Chief gets to the hangar, where [[Kez'katu-pattern Phantom|Phantoms]] flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.''


*'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator."
*'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator."
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Holdout.png]]
|[[Holdout (achievement)|Holdout]]
|Finish the second mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Black Eye.png]]
|[[Black Eye (Achievement)|Black Eye]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
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*Occasionally, [[List of animals|rats]] can be seen scurrying across the floor in some parts of the level. They appear on the player's [[Motion tracker]] as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the [[UNSC Marine Corps|Marines]], the rats will be shown as red dots on the Motion tracker.
*Occasionally, [[List of animals|rats]] can be seen scurrying across the floor in some parts of the level. They appear on the player's [[Motion tracker]] as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the [[UNSC Marine Corps|Marines]], the rats will be shown as red dots on the Motion tracker.
*Players can get into the hangar where the Pelican picks up the remaining marines and takes off.
*Players can get into the hangar where the Pelican picks up the remaining marines and takes off.
*If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the [[Jiralhanae|Brutes]], and eventually the [[Jiralhanae Chieftain|Chieftain]], into the Ops Center by attacking them afar using the [[BR55HB SR Battle Rifle|Battle Rifle]]. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area.
*If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the [[Jiralhanae|Brutes]], and eventually the [[Jiralhanae Chieftain|Chieftain]], into the Ops Center by attacking them from afar using the [[BR55HB SR Battle Rifle|Battle Rifle]]. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area.
*There is a [[Infinite weapons on Crow's Nest|glitch]] that allows the player to get infinite weapons for the battle inside the Motor Pool.
*There is a [[Infinite weapons on Crow's Nest|glitch]] that allows the player to get infinite weapons for the battle inside the Motor Pool.
*There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off but she will still have it on and cannot be taken off.
*There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off, but she will still have it on and cannot be taken off.
*By dropping a [[Deployable Cover]] in the small stairway that [[Avery Junior Johnson|Johnson]] and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[D77H-TCI Pelican|Pelican]] from taking off.
*By dropping a [[Deployable Cover]] in the small stairway that [[Avery Junior Johnson|Johnson]] and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[D77H-TCI Pelican|Pelican]] from taking off.
*The [["Friendly" Brutes]] [[Glitches|Glitch]] can be performed on this level.
*The [["Friendly" Brutes]] [[Glitches|Glitch]] can be performed on this level.


===Mistakes===
===Mistakes===
*If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Sangheili|Elite]]. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in [[forge]]. Also, the Arbiter has a special grenade throw animation similar to the Halo: Combat Evolved Elites and Halo 3 level Floodgate Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like Floodgate Elites.
*If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Sangheili|Elite]]. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in [[forge]]. Also, the Arbiter has a special grenade throw animation similar to the ''Halo: Combat Evolved'' Elites and ''Halo 3'' level ''[[Floodgate]]'' Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like ''Floodgate'' Elites.
*When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
*When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it.
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines.
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines.
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===References===
===References===
[[File:Dead Rat.jpg|A dead rat, an example of many more that have bred within the base.|thumb|right|200px]]
[[File:Dead Rat.jpg|A dead rat, an example of many more that have bred within the base.|thumb|200px]]
*The Prophet of Truth's line, ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is a rephrasing of the message sent to [[Battle Group 4]] during the [[First Battle of Harvest]]. Likewise, the line, ''"Your world will burn until its surface is but glass"'' is a restatement of a message sent to the surface of [[Biko]] in [[2526]].<ref>[[Data pads|Data pad 10]]</ref>
*The Prophet of Truth's line, ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is a rephrasing of the message sent to [[Battle Group 4]] during the [[First Battle of Harvest]]. Likewise, the line, ''"Your world will burn until its surface is but glass"'' is a restatement of a message sent to the surface of [[Biko]] in [[2526]].<ref>[[Data pads|Data pad 10]]</ref>
*The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.
*The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant.
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*The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights).  
*The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights).  
*When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to ''Aliens'', as the ''Halo ''series has had many [[list of references to Aliens in Halo|''Aliens'' references]], and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species.
*When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to ''Aliens'', as the ''Halo ''series has had many [[list of references to Aliens in Halo|''Aliens'' references]], and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species.
[[File:Screens crowsnest schematic.jpg|right|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]]
[[File:Screens crowsnest schematic.jpg|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]]
*The [[Character interludes|Cortana Moments]] in this level are direct quotes from ''[[Halo: The Fall of Reach]]''. All of them are from [[Catherine Halsey|Doctor Halsey]] as she speaks with the [[SPARTAN-II Program|Spartan-IIs]] about the project they are taking part in.
*The [[Character interludes|Cortana Moments]] in this level are direct quotes from ''[[Halo: The Fall of Reach]]''. All of them are from [[Catherine Halsey|Doctor Halsey]] as she speaks with the [[SPARTAN-II Program|Spartan-IIs]] about the project they are taking part in.
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and a factor of [[Seven|7]]. Similarly, in the first hangar, there is a generator under the floor marked with the [[EMG|EMG 2401]] logo, likely in reference to said Monitor.
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and a factor of [[Seven|7]]. Similarly, in the first hangar, there is a generator under the floor marked with the [[EMG|EMG 2401]] logo, likely in reference to said Monitor.
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*The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
*The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions.
*If one takes the camera in Theater mode outside the hangar, the [[Portal Storm]] can be seen forming.
*If one takes the camera in Theater mode outside the hangar, the [[Portal Storm]] can be seen forming.
*In the [[ViDoc]] "[[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]", instead of fighting the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]]-wielding Chieftain in the Motor Pool, the [[Pek-pattern plasma cannon|Plasma Cannon]]-wielding [[Jiralhanae War Chieftain|War Chieftain]] can be seen in combat in the Motor Pool and vice versa
*In the [[ViDoc]] "[[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]", instead of fighting the [[Gravity hammer (fiction)|Gravity Hammer]]-wielding Chieftain in the Motor Pool, the [[Pek-pattern plasma cannon|Plasma Cannon]]-wielding [[Jiralhanae War Chieftain|War Chieftain]] can be seen in combat in the Motor Pool and vice versa
*After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties.
*After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties.
*The [[multiplayer]] level [[Rat's Nest]] draws many visual inspirations from the design of Crow's Nest.
*The [[multiplayer]] level ''[[Rat's Nest]]'' draws many visual inspirations from the design of ''Crow's Nest''.
*This is the only ''Halo 3'' level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick own their loadout on weapon rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle.
*This is the only ''Halo 3'' level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick their own loadout on a weapons rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle.
*In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant.
*In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant.


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===Design documentation===
===Design documentation===
<gallery>
<gallery>
File:H3_Crow'sNest_DesignDoc_1.png|The first draft of a design document for the level.
File:H3_SecretBasePaperSketch.jpeg|Early paper sketch titled "Secret Base".
File:H3_Crow'sNest_DesignDoc_2.png|A later draft of a design document for the level.
File:H3_DefendBase%2BEscapeWhiteboard.jpeg|Whiteboard mission design titled "1.2 Defend Base + Escape".
File:H3_SecretBaseDesignDoc.jpeg|Digital design document titled "1.2 Secret Base".
File:H3_Crow'sNest_DesignDoc_1.png|Revised digital design document titled "020 - Secret Base".
File:H3_Crow'sNest_DesignDoc_2.png|A different, later digital design document titled "020_BASE".
</gallery>
</gallery>


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File:Crow's Nest - Demon.png|John-117, Thel 'Vadam, and Keyes listening to Truth's speech on the monitors.
File:Crow's Nest - Demon.png|John-117, Thel 'Vadam, and Keyes listening to Truth's speech on the monitors.
File:H3 Crows Nest Pelican hanger.jpg|A Pelican begins to evacuate Marines from the hangar bay of Crow's Nest.
File:H3 Crows Nest Pelican hanger.jpg|A Pelican begins to evacuate Marines from the hangar bay of Crow's Nest.
File:Halo 3 Crow's Nest.PNG|John-117 fires his Battle rifle at invading Covenant troops.
File:Halo 3 Crow's Nest.PNG|John-117 fires his Battle Rifle at invading Covenant troops.
File:H3 CrowsNestCaptive.png|A Marine being held captive in the barracks.
File:H3 CrowsNestCaptive.png|A Marine being held captive in the barracks.
File:H3 CoviesinOpsCenter.png|Covenant troops taken over the operations center.
File:H3 CoviesinOpsCenter.png|Covenant troops taken over the operations center.
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