Cooperative play: Difference between revisions

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===''Halo Infinite''===
===''Halo Infinite''===
In ''[[Halo Infinite]]'', campaign co-op was not available at launch. Up to 4 players can play online together. Like ''Halo: Combat Evolved'' and ''Halo 4'' all the players play as John-117. Due to the open world nature of ''Halo Infinite'' players can not get more than a thousand feet from each other before hitting a kill barrier. Flighting for co-op is targeted for the week of July 11, 2022.{{Ref/Site|Id=Waypoint|https://www.halowaypoint.com/news/halo-infinite-campaign-network-co-op-preview|Halo Waypoint - Halo Infinite Campaign Network Co-op Preview}} The mode is expected to release in [[Season 02: Lone Wolves]].{{Ref/YouTube|Id=August|Yct2QKgF5e4|Halo|Halo Infinite - Development Update - August|Time=1009|Detail=16:49}}
In ''[[Halo Infinite]]'', campaign co-op was not available at launch. Up to 4 players can play online together. Like ''Halo: Combat Evolved'' and ''Halo 4'' all the players play as John-117. Due to the open world nature of ''Halo Infinite'' players can not get more than a thousand feet from each other before hitting a kill barrier. Flighting for network co-op took place from July 15, 2022 to August 1, 2022. The full release of network co-op is expected to release in the winter update. On September 1, 2022, 343 Industries announced that splitscreen would be canceled.
 
=== Differences ===
=== Differences ===
Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present. Players who stray too far apart will be teleported back together once a player hits a loading zone. Starting and respawn weapons tend to vary between single-player and co-op, as do the starting weapons of each character and the strategies that can be used in co-op—some of which are documented below.
Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present. Players who stray too far apart will be teleported back together once a player hits a loading zone. Starting and respawn weapons tend to vary between single-player and co-op, as do the starting weapons of each character and the strategies that can be used in co-op—some of which are documented below.
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