Citadel: Difference between revisions

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{{Article Quote|In the heart of this [[Forerunner]] structure, far above the troubled surface of [[Installation 00|the Ark]], another battle rages.}}
{{Article Quote|In the heart of this [[Forerunner]] structure, far above the troubled surface of [[Installation 00|the Ark]], another battle rages.}}


'''Citadel''' is a ''[[Halo 3]]'' map that was released on September 22, 2009 with ''[[Halo 3: ODST]]'', as a part of the [[Mythic Map Pack]]. The map is a section of the structure first seen in the ''Halo 3'' [[Multiplayer]] map [[Epitaph]],<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=CitadelInDepth '''Bungie.net''': ''First Look on Citadel''] - ''"It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph."''</ref> which is a Forerunner "cathedral" that towers over the Ark.
'''Citadel''' is a ''[[Halo 3]]'' map that was released on September 22, 2009, with ''[[Halo 3: ODST]]'', as a part of the [[Mythic Map Pack]]. The map is a section of the structure first seen in the ''Halo 3'' [[Multiplayer]] map [[Epitaph]],<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=CitadelInDepth '''Bungie.net''': ''First Look on Citadel''] - ''"It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph."''</ref> which is a Forerunner "cathedral" that towers over the Ark.


==Design==
==Design==
Citadel is based on the ground floor of the shield towers from the ''[[Halo 3]]'' campaign level, [[The Covenant (level)|The Covenant]]. It is built off of the geometry from the area around the elevators. There are differences in the geometry for multiplayer game play reasons, including the removal of the automatic doors and minor adjustments to the terrain.
Citadel is based on the ground floor of the shield towers from the ''[[Halo 3]]'' campaign level, [[The Covenant (level)|The Covenant]]. It is built off of the geometry from the area around the elevators. There are differences in the geometry for multiplayer game play reasons, including the removal of the automatic doors and minor adjustments to the terrain.


The outside of the map is the same desert from Epitaph as it is a part of the same tower. However, the player cannot see the tower from the map as it blocks the view. The inside of the map is symmetrical, having identical bases and walkways, making it an ideal [[Team Slayer]] map. The textures of walls and floors resemble the textures of the walls and floors from [[Construct]] and The Covenant.
The outside of the map is the same desert from Epitaph, as it is a part of the same tower. However, the player cannot see the tower from the map as it blocks the view. The inside of the map is symmetrical, having identical bases and walkways, making it an ideal [[Team Slayer]] map. The textures of walls and floors resemble the textures of the walls and floors from [[Construct]] and The Covenant.


Citadel has a number of tight corridors and doorways, making grenade throwing much more frequent. The bases have two levels, with the top level accessible by a ramp or a nearby jump. The bases are also open, but still small, and have a wide open view over to the enemies base.
Citadel has a number of tight corridors and doorways, making grenade throwing much more frequent. The bases have two levels, with the top level accessible by a ramp or a nearby jump. The bases are also open, but still small, and have a wide open view over to the enemies base.


==Strategies==
==Strategies==
*A good start to secure the [[M41 SPNKR|rocket launcher]] is to grab a [[BR55HB battle rifle|BR]] or [[Type-51 carbine|carbine]] and destroy the [[power core]]s on the other side. this weakens the enemies for easy headshots and allows your team's possession of the rockets.
*A good start to secure the [[M41 SPNKR|rocket launcher]] is to grab a [[BR55HB battle rifle|BR]] or [[Type-51 carbine|carbine]] and destroy the [[power core]]s on the other side. This weakens the enemies for easy headshots and allows your team's possession of the rockets.
*There are many angled walls in this map, making [[grenade]]s an ideal choice when going into a potentially hostile area.
*There are many angled walls in this map, making [[grenade]]s an ideal choice when going into a potentially hostile area.
*It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
*It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
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==Miscellaneous==
==Miscellaneous==
===Easter Eggs===
===Easter Eggs===
*This map has a [[Halo 3 skulls#Citadel|Skull]] for the multiplayer [[achievement]]s. When found, it unlocks the achievement [[Halo 3 skulls#Citadel|Citadel Skull]], which is depicted by the skull and a [[Forerunner symbols|Forerunner glyph]] on the forehead. The skull is near the blue side of the map; near the area where a doorway is in between two glowing "B"s. The skull is on top of the "B" on the right hand side. It is hidden atop of the B inside a small concealed place.<ref>[http://www.youtube.com/watch?v=p_XYSVt1swM Citadel Skull location on YouTube]</ref>
*This map has a [[Halo 3 skulls#Citadel|Skull]] for the multiplayer [[achievement]]s. When found, it unlocks the achievement [[Halo 3 skulls#Citadel|Citadel Skull]], which is depicted by the skull and a [[Forerunner symbols|Forerunner glyph]] on the forehead. The skull is near the blue side of the map; near the area where a doorway is in between two glowing "B"s. The skull is on top of the "B" on the right-hand side. It is hidden atop of the B inside a small concealed place.<ref>[http://www.youtube.com/watch?v=p_XYSVt1swM Citadel Skull location on YouTube]</ref>


===Trivia===
===Trivia===
*The map was first designed to be much bigger and originally had an [[elevator]] for each team, though these features have been removed for undisclosed reasons, most likely to reduce possible lag or eliminate possible glitches associated with such features.
*The map was first designed to be much bigger and originally had an [[elevator]] for each team, though these features have been removed for undisclosed reasons, most likely to reduce possible lag or eliminate possible glitches associated with such features.
*The map has a cross-shaped symbol similar to the symbols on [[Sandbox]] and [[Sandtrap]].
*The map has a cross-shaped symbol, similar to the symbols on [[Sandbox]] and [[Sandtrap]].
*The strange roaring noises heard on [[Chiron TL-34]], [[Assault on the Control Room]] and [[Two Betrayals]] can also be heard on this map.
*The strange roaring noises heard on [[Chiron TL-34]], [[Assault on the Control Room]] and [[Two Betrayals]] can also be heard on this map.
*Although the map takes place on Installation 00, the arms of the Ark are not visible. This is also the same for Epitaph, which takes place in the same structure.
*Although the map takes place on Installation 00, the arms of the Ark are not visible. This is also the same for Epitaph, which takes place in the same structure.
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