Campaign scoring: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
'''Campaign Scoring''', also referred to as '''meta-game''' or '''Score Attack''', is an optional game feature for the [[campaign]] modes of ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'', in all five campaigns of ''[[Halo: The Master Chief Collection]]'', ''[[Halo: Spartan Strike]]'', and ''[[Halo 5: Guardians]]''.<ref name="MM101">[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3campaign '''Bungie.net''': ''Halo 3 How-to: Campaign Scoring 101'']</ref><ref name="All Units">[https://www.halowaypoint.com/en-us/news/all-units '''Halo Waypoint''': ''All Units'']</ref>
'''Campaign Scoring''', also referred to as '''meta-game''' or '''Score Attack''', is an optional game feature for the [[campaign]] modes of ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'', in all six campaigns of ''[[Halo: The Master Chief Collection]]'', ''[[Halo: Spartan Strike]]'', and ''[[Halo 5: Guardians]]''.<ref name="MM101">[http://halo.bungie.net/News/content.aspx?type=topnews&link=h3campaign '''Bungie.net''': ''Halo 3 How-to: Campaign Scoring 101'']</ref><ref name="All Units">[https://www.halowaypoint.com/en-us/news/all-units '''Halo Waypoint''': ''All Units'']</ref>


== Overview ==
== Overview ==
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===Skull Multipliers===
===Skull Multipliers===
:{|
:{|
|align="center"|'''Skull'''
|align="center"|'''Skull'''
|align="center"|'''Multiplier'''
|align="center"|'''Multiplier'''
|-
|-
|[[Halo 3 Skulls#Iron|Iron]]
|[[Halo 3 skulls#Iron|Iron]]
|align="right"|3.0x
|align="right"|3.0x
|-
|-
|[[Halo 3 Skulls#Black Eye|Black Eye]]
|[[Halo 3 skulls#Black Eye|Black Eye]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Tough Luck|Tough Luck]]
|[[Halo 3 skulls#Tough Luck|Tough Luck]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Catch|Catch]]
|[[Halo 3 skulls#Catch|Catch]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Fog|Fog]]
|[[Halo 3 skulls#Fog|Fog]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Famine|Famine]]
|[[Halo 3 skulls#Famine|Famine]]
|align="right"|2.0x
|align="right"|2.0x
|-
|-
|[[Halo 3 Skulls#Thunderstorm|Thunderstorm]]
|[[Halo 3 skulls#Thunderstorm|Thunderstorm]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Tilt|Tilt]]
|[[Halo 3 skulls#Tilt|Tilt]]
|align="right"|2.0x
|align="right"|2.0x
|-
|-
|[[Halo 3 Skulls#Mythic|Mythic]]
|[[Halo 3 skulls#Mythic|Mythic]]
|align="right"|2.0x
|align="right"|2.0x
|}
|}
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|align="right"|0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
|align="right"|0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
|-
|-
|[[Crow's Nest (level)|Crow's Nest]]
|[[Crow's Nest]]
|align="right"|0-20 min = 3.0x, 20-25 min = 2.5x, 25-30 min = 2.0x, 30-35 min = 1.5x, 35+ min = 1.0x
|align="right"|0-20 min = 3.0x, 20-25 min = 2.5x, 25-30 min = 2.0x, 30-35 min = 1.5x, 35+ min = 1.0x
|-
|-
|[[Tsavo Highway (level)|Tsavo Highway]]
|[[Tsavo Highway]]
|align="right"|0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
|align="right"|0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
|-
|-
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|align="right"|''[[Sierra 117]]''
|align="right"|''[[Sierra 117]]''
|-
|-
|'''[[Demon (achievement)|Demon]]'''
|'''[[Demon (Halo 3 achievement)|Demon]]'''
|align="center"|15,000
|align="center"|15,000
|align="right"|''[[Crow's Nest (level)|Crow's Nest]]''
|align="right"|''[[Crow's Nest]]''
|-
|-
|'''[[Cavalier]]'''
|'''[[Cavalier]]'''
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Halo 3: ODST</div>
<div class="tab">Halo 3: ODST</div>
Campaign scoring in ''Halo 3: ODST'' is based on that found in ''Halo 3'' -enemies award the same number of points- yet also represents a significant step forward. Most noticeable is that many more [[List of Halo 3 and Halo 3: ODST Medals|medals]] are awarded in campaign and [[Firefight]]. In ''Halo 3'', only eight medals are awarded in campaign. In ''ODST'', most of the medals found in ''Halo 3'' multiplayer can be awarded in campaign; specifically the spree, weapon spree, multi-kill and style medals. These medals provide score bonuses; the more difficult the medal, the more points awarded. Bonuses for killing and weapon sprees are particularly large, and can be essential in meeting par scores. One noticeable difference with the multi-kill medals is that only a single multi-kill medal is awarded at a time, unlike in ''Halo 3'' multiplayer, where a player is awarded all of the multi-kill medals. For example, if a player earns an [[Overkill]] they will receive only that medal and will not also receive a [[Double Kill]] and [[Triple Kill]].
Campaign scoring in ''Halo 3: ODST'' is based on that found in ''Halo 3'' -enemies award the same number of points- yet also represents a significant step forward. Most noticeable is that many more [[List of Halo 3 and Halo 3: ODST medals|medals]] are awarded in campaign and [[Firefight (Halo 3: ODST)|Firefight]]. In ''Halo 3'', only eight medals are awarded in campaign. In ''ODST'', most of the medals found in ''Halo 3'' multiplayer can be awarded in campaign; specifically the spree, weapon spree, multi-kill and style medals. These medals provide score bonuses; the more difficult the medal, the more points awarded. Bonuses for killing and weapon sprees are particularly large, and can be essential in meeting par scores. One noticeable difference with the multi-kill medals is that only a single multi-kill medal is awarded at a time, unlike in ''Halo 3'' multiplayer, where a player is awarded all of the multi-kill medals. For example, if a player earns an [[Overkill]] they will receive only that medal and will not also receive a [[Double Kill]] and [[Triple Kill]].


The in-game scoreboard now includes a timer, and displays the sum of the player's current multipliers (difficulty, skull, and time). Although the difficulty, skull and style bonuses are immediately added to the player's running tally, the time multiplier is again not calculated until the end of the level. Medals and points now flash prominently near the player's [[reticule]], similar to how they appear in [[multiplayer]], rather than next to the scoreboard as they did in ''Halo 3''.
The in-game scoreboard now includes a timer, and displays the sum of the player's current multipliers (difficulty, skull, and time). Although the difficulty, skull and style bonuses are immediately added to the player's running tally, the time multiplier is again not calculated until the end of the level. Medals and points now flash prominently near the player's [[reticule]], similar to how they appear in [[multiplayer]], rather than next to the scoreboard as they did in ''Halo 3''.
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===Points Breakdown===
===Points Breakdown===
{|cellspacing="3" align="center"
{|cellspacing="3" align="center"
|-valign="top"  
|-valign="top"  
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===Skull Multipliers===
===Skull Multipliers===
:{|
:{|
|align="center"|'''Skull'''
|align="center"|'''Skull'''
|align="center"|'''Multiplier'''
|align="center"|'''Multiplier'''
|-
|-
|[[Halo 3 Skulls#Iron|Iron]]
|[[Halo 3 skulls#Iron|Iron]]
|align="right"|3.0x
|align="right"|3.0x
|-
|-
|[[Halo 3 Skulls#Black Eye|Black Eye]]
|[[Halo 3 skulls#Black Eye|Black Eye]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Tough Luck|Tough Luck]]
|[[Halo 3 skulls#Tough Luck|Tough Luck]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Catch|Catch]]
|[[Halo 3 skulls#Catch|Catch]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Famine|Famine]]
|[[Halo 3 skulls#Famine|Famine]]
|align="right"|2.0x
|align="right"|2.0x
|-
|-
|[[Halo 3 Skulls#Thunderstorm|Thunderstorm]]
|[[Halo 3 skulls#Thunderstorm|Thunderstorm]]
|align="right"|1.5x
|align="right"|1.5x
|-
|-
|[[Halo 3 Skulls#Tilt|Tilt]]
|[[Halo 3 skulls#Tilt|Tilt]]
|align="right"|2.0x
|align="right"|2.0x
|-
|-
|[[Halo 3 Skulls#Mythic|Mythic]]
|[[Halo 3 skulls#Mythic|Mythic]]
|align="right"|2.0x
|align="right"|2.0x
|}
|}
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|align="center"|>30 mins
|align="center"|>30 mins
|-
|-
|[[Tayari Plaza (level)|Tayari Plaza]]
|[[Tayari Plaza]]
|align="center"|<10 mins;
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|10-15 mins;
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|align="center"|>25 mins
|align="center"|>25 mins
|-
|-
|[[Uplift Reserve (level)|Uplift Reserve]]
|[[Uplift Reserve]]
|align="center"|<10 mins;
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|10-15 mins;
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|align="center"|>25 mins
|align="center"|>25 mins
|-
|-
|[[Kizingo Boulevard (level)|Kizingo Boulevard]]
|[[Kizingo Boulevard]]
|align="center"|<10 mins;
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|10-15 mins;
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|align="center"|>25 mins
|align="center"|>25 mins
|-
|-
|[[ONI Alpha Site (level)|ONI Alpha Site]]
|[[ONI Alpha Site]]
|align="center"|<10 mins;
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|10-15 mins;
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|align="center"|>25 mins
|align="center"|>25 mins
|-
|-
|[[NMPD HQ (level)|NMPD HQ]]
|[[NMPD HQ]]
|align="center"|<10 mins;
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|10-15 mins;
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|align="center"|>25 mins
|align="center"|>25 mins
|-
|-
|[[Kikowani Station (level)|Kikowani Station]]
|[[Kikowani Station]]
|align="center"|<10 mins;
|align="center"|<10 mins;
|align="center"|10-15 mins;
|align="center"|10-15 mins;
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== Par Scores ==
== Par Scores ==
:{|
:{|
|align="center" width="140"|Level
|align="center" width="140"|Level
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|align="right"|100,000
|align="right"|100,000
|-
|-
|'''[[Tayari Plaza (level)|Tayari Plaza]]'''
|'''[[Tayari Plaza]]'''
|align="right"|25,000
|align="right"|25,000
|-
|-
|'''[[Uplift Reserve (level)|Uplift Reserve]]'''
|'''[[Uplift Reserve]]'''
|align="right"|60,000
|align="right"|60,000
|-
|-
|'''[[Kizingo Boulevard (level)|Kizingo Boulevard]]'''
|'''[[Kizingo Boulevard]]'''
|align="right"|75,000
|align="right"|75,000
|-
|-
|'''[[ONI Alpha Site (level)|ONI Alpha Site]]'''
|'''[[ONI Alpha Site]]'''
|align="right"|60,000
|align="right"|60,000
|-
|-
|'''[[NMPD HQ (level)|NMPD HQ]]'''
|'''[[NMPD HQ]]'''
|align="right"|40,000
|align="right"|40,000
|-
|-
|'''[[Kikowani Station (level)|Kikowani Station]]'''
|'''[[Kikowani Station]]'''
|align="right"|50,000
|align="right"|50,000
|-
|-
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|align="center" width="110"|Par Score
|align="center" width="110"|Par Score
|-
|-
|'''[[Winter Contingency (level)|Winter Contingency]]'''
|'''[[Winter Contingency]]'''
|align="right"|10,000
|align="right"|10,000
|-
|-
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|align="right"|10,000
|align="right"|10,000
|-
|-
|'''[[New Alexandria (level)|New Alexandria]]'''
|'''[[New Alexandria]]'''
|align="right"|10,000
|align="right"|10,000
|-
|-
|'''[[The Package (level)|The Package]]'''
|'''[[The Package]]'''
|align="right"|15,000
|align="right"|15,000
|-
|-
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Halo: The Master Chief Collection</div>
<div class="tab">Halo: The Master Chief Collection</div>
The ''Master Chief Collection'' features the most extensive campaign scoring to date. Every level across all six games in the collection (save for non-combat levels, [[Mombasa Streets]], and [[Lone Wolf]]) features not only a par score but also a part time, all of which award an achievement. Additionally, there are eleven achievements for earning medals in campaign; medals are only earned in campaign when campaign scoring is active. Campaign scoring is only available when a level is started from the beginning and will be disabled if the player starts from a rally point later in the level.
The ''Master Chief Collection'' features the most extensive campaign scoring to date. Every level across all six games in the collection (save for non-combat levels, [[Mombasa Streets]], and [[Lone Wolf]]) features not only a par score but also a par time, all of which award an achievement. Additionally, there are eleven achievements for earning medals in campaign; medals are only earned in campaign when campaign scoring is active. Campaign scoring is only available when a level is started from the beginning and will be disabled if the player starts from a rally point later in the level.


Although point values for unit kills vary, the games otherwise utilize the same scoring formula. As with previous games, points are awarded based on unit values, and difficulty, skull and time multipliers. All games in the collection award the same set of 31 medals in campaign. Whether the player earns points for AI kills varies depending on the game.  
Although point values for unit kills vary, the games otherwise utilize the same scoring formula. As with previous games, points are awarded based on unit values, and difficulty, skull and time multipliers. All games in the collection award the same set of 31 medals in campaign. Whether the player earns points for AI kills varies depending on the game. This scoring formula does not apply to ''Halo 3: ODST'' and ''Halo: Reach'' [[Firefight]] which award medals and calculate points in the same manner as the original games. ''[[Halo 4]]'' [[Spartan Ops]] does not feature any scoring at all.


Most games feature only the skulls found in their original game, save for the ''Anniversary'' games which feature several new ones. The ''Anniversary'' games also feature some skulls which have a 0.00x multiplier that will completely disable campaign scoring and prevent the player from unlocking any campaign scoring achievements. Skull multiplier values are similar to those found in ''Halo: Reach'', however they once again multiply together rather than adding, resulting in the lowest skull multipliers to date.
Most games feature only the skulls found in their original game, save for the ''Anniversary'' games which feature several new ones. The ''Anniversary'' games also feature some skulls which have a 0.00x multiplier that will completely disable campaign scoring and prevent the player from unlocking any campaign scoring achievements. Skull multiplier values are similar to those found in ''Halo: Reach'', however they once again multiply together rather than adding, resulting in the lowest skull multipliers to date.


Additionally, the ''Collection'' is far less forgiving with regard to time. When a player starts a level they are eligible for a 3x multiplier until they reach the par time. At that point rather than decreasing in tiers as in previous games, the time multiplier decreases rapidly at a rate of 0.01 every three seconds for ten minutes until it reaches a multiplier of 1.00. Ten minutes after that (20 minutes after the par time) the game stops awarding points altogether; kills and medals can still be earned, however they award 0 points. Players will still lose points for dying or resetting checkpoints.  
Additionally, the ''Collection'' is far less forgiving with regard to time. When a player starts a level they are eligible for a 3x multiplier until they reach the par time. At that point rather than decreasing in tiers as in previous games, the time multiplier decreases incrementally until it reaches a multiplier of 1.00. Five to twenty minutes after that{{Ref/Note|The amount of time it takes for the multiplier to decrease from 3.00x to 1.00x and then again to the point cutoff varies greatly from mission to mission, ranging from 5 to 20 minutes. For example [[Assault on the Control Room]] reaches par time at 15:00, 1.00x multiplier at 30:00, and cuts off at 40:00. [[Tip of the Spear]]'s times are 15:00, 25:00, and 30:00 comparatively. [[Tayari Plaza]] has the shortest par time in the ''Collection'' at 3:00, however its multiplier does not reach 1.00x until 18:00 and cut off until 28:00.}} the game stops awarding additional points altogether; kills and medals can still be earned, however they award 0 points. Players will still lose points for dying or resetting checkpoints.  


This point cutoff is particularly notable because par times in the ''Master Chief Collection'' are based on speedrun times; the most common par time is only 15:00 and the longest is only 25:00. This is notable because many levels such as [[Assault on the Control Room (level)|Assault on the Control Room]] would normally take the better part of an hour, with a speedrun requiring players to bypass large sections of the level. As such, playing through the level as intended will inevitably result in the player running up against this time cutoff.
This point cutoff is particularly notable because par times in the ''Master Chief Collection'' are based on speedrun times; the most common par time is only 15:00 and the longest is only 25:00. This is notable because many levels such as [[Assault on the Control Room]] would normally take the better part of an hour, with a speedrun requiring players to bypass large sections of the level. As such, playing through the level as intended will inevitably result in the player running up against this time cutoff.


The in-game scoreboard is located at the bottom right of the screen in all games save for ''Halo 3: ODST'' in which it appears at the top right due to that game's unique HUD layout. Players can choose one of four different options for how their score will be displayed: Score, Time, Competitive Score, and Competitive Time.
The in-game scoreboard is located at the bottom right of the screen in all games save for ''Halo 3: ODST'' in which it appears at the top right due to that game's unique HUD layout. Players can choose one of four different options for how their score will be displayed: Score, Time, Competitive Score, and Competitive Time.
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Unlike previous games, saving and quitting will not nullify the player's progress, but will allow the player to continue where they left off when they resume, though they will receive a point penalty just as if they had reverted to the last checkpoint.
Unlike previous games, saving and quitting will not nullify the player's progress, but will allow the player to continue where they left off when they resume, though they will receive a point penalty just as if they had reverted to the last checkpoint.


''Halo 3'' and ''Halo 3: ODST'' have a unique quirk to their scoring, whereby the player earns points for destroying Covenant vehicles and turrets, even if they are unoccupied. In all other games, vehicles and turrets only award points if occupied.
At launch ''Halo 3'' and ''Halo 3: ODST'' had a unique quirk to their scoring, whereby the player earned points for destroying Covenant vehicles and turrets, even if they were unoccupied. In all other games, vehicles and turrets only awarded points if occupied. When ''ODST'' was released on PC in [[2020]] this quirk was patched out, though it remains in ''Halo 3''.


==Multipliers==
==Multipliers==
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===Skull Multipliers===
===Skull Multipliers===
{{Main|Halo: The Master Chief Collection Skulls}}
{{Main|Halo: The Master Chief Collection skulls}}
{{col-begin}}
{{col-begin}}
{{col-2}}
{{col-2}}
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!ODST
!ODST
!H4
!H4
|-align="center"
|Acrophobia
|0.00x
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|-align="center"
|-align="center"
|Anger
|Anger
Line 898: Line 902:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
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|Bandanna
|Bandanna
|0.00x
|0.00x
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|-align="center"
|-align="center"
|Black Eye
|Black Eye
Line 943: Line 947:
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 952: Line 956:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 988: Line 992:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,024: Line 1,028:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,033: Line 1,037:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,092: Line 1,096:
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,101: Line 1,105:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,110: Line 1,114:
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,128: Line 1,132:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,146: Line 1,150:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,164: Line 1,168:
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,191: Line 1,195:
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,200: Line 1,204:
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|-align="center"
|-align="center"
Line 1,209: Line 1,213:
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ddffdd;"|Yes
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
|style="background:#ffdddd;"|No
Line 1,274: Line 1,278:
|}
|}


==Notes==
{{Ref/Notes}}
</div>
</div>


<div class="tabbox">
<div class="tabbox">
<div class="tab">Halo: Spartan Assault</div>
<div class="tab">Halo: Spartan Assault</div>
{{Under Construction|section}}
{{Under construction|section}}
</div>
</div>


<div class="tabbox">
<div class="tabbox">
<div class="tab">Halo: Spartan Strike</div>
<div class="tab">Halo: Spartan Strike</div>
{{Under Construction|section}}
{{Under construction|section}}
</div>
</div>


<div class="tabbox">
<div class="tabbox">
<div class="tab">Halo 5: Guardians</div>
<div class="tab">Halo 5: Guardians</div>
{{Under Construction|section}}
{{Under construction|section}}
</div></div>
</div></div>


== Trivia ==
== Trivia ==
*Meta in ancient Greek means "after", so meta-game means "after-game", or in a more philosophical sense, "the game behind the game". In the case of campaign scoring, you playing a ''meta-game'' in which you are trying to get as high score as possible, and to accomplish that, you are playing the ''actual campaign game''—in other words, the Campaign Metagame is a game about a game.
*Meta in ancient Greek means "after", so meta-game means "after-game", or in a more philosophical sense, "the game behind the game". In the case of campaign scoring, you are playing a ''meta-game'' in which you are trying to get as high score as possible, and to accomplish that, you are playing the ''actual campaign game''—in other words, the Campaign Metagame is a game about a game.
*In ''Halo: Reach'', the current record in campaign scoring is 134,320,688, set by FA Aras Cade on April 23, 2012. This beat the previous record of 117,077,496 set by OWA 000 on April 20, 2011<ref>[http://halo.xbox.com/blogs/post/2012/05/03/New-Campaign-Record-.aspx '''Halo waypoint''' ''New Meta-game Campaign High Score'']</ref>
*In ''Halo: Reach'', the current record in campaign scoring is 134,320,688, set by FA Aras Cade on April 23, 2012. This beat the previous record of 117,077,496 set by OWA 000 on April 20, 2011<ref>[http://halo.xbox.com/blogs/post/2012/05/03/New-Campaign-Record-.aspx '''Halo waypoint''' ''New Meta-game Campaign High Score'']</ref>


Line 1,304: Line 1,310:


== Sources==
== Sources==
<references/>
{{Ref/Sources}}


[[Category:Multiplayer]]
[[Category:Campaign]]