Biological augmentation: Difference between revisions

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UNSC personnel are equipped with [[neural interface|neural implants]], more sophisticated [[Command neural interface|models]] of which—typically issued to ship captains—enable a human mind to interface with computer systems and receive or send information. Advanced [[artificial limb|mechanical prosthetics]] have also been developed, although such technology is used solely for the purpose of replacing lost limbs rather than supplanting existing ones for any possible advantages they may have over biological limbs.<ref>'''Halo: Contact Harvest''', ''page 81''</ref> Further medical advances have been made in areas not directly related to physical performance but nonetheless improving humans' quality of life. By the 22nd century, [[cancer]] had been virtually eradicated from the human genome, with any isolated cases that do occur being easy to treat.<ref name="midlothian">'''Halo: Evolutions - Essential Tales of the Halo Universe''',''"[[Midnight in the Heart of Midlothian]]"''</ref>
UNSC personnel are equipped with [[neural interface|neural implants]], more sophisticated [[Command neural interface|models]] of which—typically issued to ship captains—enable a human mind to interface with computer systems and receive or send information. Advanced [[artificial limb|mechanical prosthetics]] have also been developed, although such technology is used solely for the purpose of replacing lost limbs rather than supplanting existing ones for any possible advantages they may have over biological limbs.<ref>'''Halo: Contact Harvest''', ''page 81''</ref> Further medical advances have been made in areas not directly related to physical performance but nonetheless improving humans' quality of life. By the 22nd century, [[cancer]] had been virtually eradicated from the human genome, with any isolated cases that do occur being easy to treat.<ref name="midlothian">'''Halo: Evolutions - Essential Tales of the Halo Universe''',''"[[Midnight in the Heart of Midlothian]]"''</ref>
Sangheili have drugs that are used not only for healing, but also for memory improvement and for dealing with anxiety.<ref name="anvil">[https://www.halowaypoint.com/en-us/news/anvil-s-legacy-preview '''Halo Waypoint''' - ''Anvil's Legacy Preview'']</ref> It is common to find all of these varieties of medications in temples built for [[kaidon]]s, which traditionally have been visited by them prior to planning a military campaign.


As an idiosyncrasy of their warrior culture, the Sangheili view the notion of doctors as dishonorable.<ref>'''Halo: The Cole Protocol''', ''page 143''</ref> However, as injuries are an inevitable byproduct of combat, the Covenant military still employs a number of medical amenities. Among these are [[automated surgery suite]]s, featured on Covenant ships to treat wounds received in combat,<ref>'''Halo: Contact Harvest''', ''page 259''</ref> and [[magnetic splint]]s which are used to hold broken bones in place.
As an idiosyncrasy of their warrior culture, the Sangheili view the notion of doctors as dishonorable.<ref>'''Halo: The Cole Protocol''', ''page 143''</ref> However, as injuries are an inevitable byproduct of combat, the Covenant military still employs a number of medical amenities. Among these are [[automated surgery suite]]s, featured on Covenant ships to treat wounds received in combat,<ref>'''Halo: Contact Harvest''', ''page 259''</ref> and [[magnetic splint]]s which are used to hold broken bones in place.