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==Overview== | ==Overview== | ||
==Design details== | ===Design details=== | ||
The ship used a crystal resonance based [[Slipstream space|slipspace]] [[Slipspace drive|drive]].{{Ref/Reuse|Warfleet}} | The ship used a crystal resonance based [[Slipstream space|slipspace]] [[Slipspace drive|drive]].{{Ref/Reuse|Warfleet}} | ||
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==Production notes== | ==Production notes== | ||
The ship was designed by [[Bungie]] environment artist [[Paul Russel]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://picasaweb.google.com/114253662089061571624/HaloReach#5573898160705691906|Site=Picasa Web Albums|Page=Paul Russel > Halo: Reach}} | The ship was designed by [[Bungie]] environment artist [[Paul Russel]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://picasaweb.google.com/114253662089061571624/HaloReach#5573898160705691906|Site=Picasa Web Albums|Page=Paul Russel > Halo: Reach}} In a commentary video for the multiplayer map [[Breakpoint]], level designer Jason Cam presented the idea that the reason for the structure's tilted angle and unusual placement was a result of an accident with [[Slipspace translocation|teleportation]]. However, he was quick to denounce the canonicity of the idea.{{Ref/YouTube|OC-Qncg6kV8|Bungie|Halo: Reach - Quick Look Breakpoint|Time=234|D=01|M=6|Y=2020}} | ||
In a commentary video for the multiplayer map | |||
==Gallery== | ==Gallery== |