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Assault attachments

Revision as of 14:44, December 20, 2020 by BaconShelf (talk | contribs)
This article is about the assault armor permutations from Halo: Reach. Were you looking for the Elite assault armor from Halo 3?

Assault is a series of supplemental webbing configurations designed for use with the MJOLNIR Powered Assault Armor in close to medium distance combat. The Assault category includes various pieces of chest- and wrist-mounted ammunition-carrying equipment compatible with MJOLNIR Mark V.[1]

Chest

Attachment(s) Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
 
Assault/Sapper
Broadly speaking, sappers are equally at home building things as they are blowing them up.   Commander, 14,000 cR Season 1, Tier 73 (  1)
 
Assault/Commando
Anything you don’t have, you can find in the field. Anything you can’t find, you didn’t need anyway.   Colonel, 12,000 cR Season 1, Tier 75 (  1)
 
Assault/Sapper [R]
Next time don’t cut your fuses so short.   General, 250,000 cR
(Assault/Sapper must already be purchased)
Season 1, Tier 62 (  1)

Wrist

Attachment(s) Description Unlock requirements (Halo: Reach) Unlock requirements (Halo: MCC)
 
Assault/Breacher
Supplementary bandoleer, Rigid, 8 Gauge.   Colonel, 200,000 cR Season 1, Tier 81 (  1)

Trivia

List of appearances

Sources