Assault: Difference between revisions

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{{Disambig header|the gametype|the [[Halo: Reach]] armor permutation|Armor accessories/Assault}}
[[File:Halo3-Assault.png|thumb|The icon for Assault in ''Halo 3''.]]
[[File:Halo3-Assault.png|thumb|The icon for Assault in ''Halo 3''.]]
'''Assault''' is a [[multiplayer]] gametype in ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 2: Anniversary]]'' and ''[[Halo 5: Guardians]]'' where one team attempts to 'arm' a [[Type 14 Magnetic/Anti-Tank Mine|bomb]] in the opponents base. This 'arming' requires the player carrying the bomb to occupy a designated circle in the enemies base for a predetermined amount of time. This is a task greatly aided by [[Sticky Arming]]. The bomb will be visible to all players when it is not being carried except in single bomb and multi-bomb games when a team has not removed the bomb from its original spawn site. However, once an opponent has picked up the bomb, it disappears and can only be viewed when in line of sight or after the it has been dropped. It is easy to be seen however, due to its bright glow.
'''Assault''' is a [[multiplayer]] gametype in ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 2: Anniversary]]'' and ''[[Halo 5: Guardians]]'' where one team attempts to 'arm' a [[Type 14 Magnetic/Anti-Tank Mine|bomb]] in the opponents base. This 'arming' requires the player carrying the bomb to occupy a designated circle in the enemies base for a predetermined amount of time. This is a task greatly aided by [[Sticky Arming]]. The bomb will be visible to all players when it is not being carried except in single bomb and multi-bomb games when a team has not removed the bomb from its original spawn site. However, once an opponent has picked up the bomb, it disappears and can only be viewed when in line of sight or after the it has been dropped. It is easy to be seen however, due to its bright glow.