Armor lock: Difference between revisions

140 bytes added ,  1 year ago
m (→‎Gameplay: Replacing Specifications with Design details, due to the section discussing general design features + general fixes)
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==Overview==
==Overview==
Originally developed by the [[Covenant Empire|Covenant]] and later reverse-engineered by the [[United Nations Space Command]], both versions of Armor Lock are either enabled by an external "plug" attached to the back of the operator's armor, or are integrated to the armor's systems and operate without an external device of any kind. The UNSC version of Armor Lock, which was at its prototype stages by mid-[[2552]], has internal components virtually identical to the Covenant's.{{Ref/Reuse|manual}}  By [[2552]], Armor Locking technology was utilized in the battlefield by [[Sangheili]] and [[Jiralhanae]] combatants extensively in the [[Fall of Reach]], as well as [[SPARTAN Program|SPARTAN supersoldiers]].
Originally developed by the [[Covenant Empire|Covenant]] and later reverse-engineered by the [[United Nations Space Command]], both versions of Armor Lock are either enabled by an external "plug" attached to the back of the operator's armor, or are integrated to the armor's systems and operate without an external device of any kind. The UNSC version of Armor Lock, which was at its prototype stages by mid-[[2552]], has internal components virtually identical to the Covenant's.{{Ref/Reuse|manual}}  By [[2552]], Armor Locking technology was utilized in the battlefield by [[Sangheili]] and [[Jiralhanae]] combatants extensively in the [[Fall of Reach]], as well as [[SPARTAN Program|SPARTAN supersoldiers]]. Armor lock technology creates a shield around the person that activates it. It kind of makes you invincible except you can't attack anyone.


==Gameplay==
==Gameplay==