Armor lock: Difference between revisions

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Players who try to melee an Armor Locked adversary are momentarily stunned, allowing the Armor Lock user to gain a small advantage over them if they exit Armor Lock quickly enough. To prevent an Armor Lock user from simply being gunned down as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for a player to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.<ref>'''[[Bungie Podcast]]''', ''Episode XXIX''</ref>
Players who try to melee an Armor Locked adversary are momentarily stunned, allowing the Armor Lock user to gain a small advantage over them if they exit Armor Lock quickly enough. To prevent an Armor Lock user from simply being gunned down as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for a player to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.<ref>'''[[Bungie Podcast]]''', ''Episode XXIX''</ref>


As of the final 2011 title update, Armor Lock energy will decrease when getting attacked at a rapid state.<ref>http://www.youtube.com/watch?v=TzTDhQwQiw8&feature=channel_video_title</ref>
As of the final 2011 title update, Armor Lock energy will decrease when getting attacked at a rapid state.<ref>http://www.youtube.com/watch?v=TzTDhQwQiw8&feature=channel_video_title</ref> Also in the new title update, Armor Lock will not shed [[Type-1 Antipersonnel Grenadelplasma grenades]] stuck on the player.


==Gallery==
==Gallery==
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