Armor customization (Halo 4): Difference between revisions

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{{Title|Armor customization (''Halo 4'')}}
{{Title|Armor customization (''Halo 4'')}}
{{Era|RW}}
{{Status|Gameplay}}
{{Disambig header|the armor customization in Halo 4|other games|armor customizations}}
{{Disambig header|the armor customization in Halo 4|other games|armor customizations}}
[[File:Armor Customization.png|300px|thumb|right|Some of the armor variants in ''Halo 4''.]]
[[File:Armor Customization.png|300px|thumb|Some of the armor variants in ''Halo 4''.]]
'''Armor customization ''' in ''[[Halo 4]]'' allows players to customize their [[SPARTAN-IV]] player model. New armor sets can only be unlocked by reaching certain [[Rank (Halo 4)|ranks]] and completing specific in-game [[commendation]]s, [[Challenges]], or [[Halo Waypoint]] goals.<ref name="customize">[http://www.halowaypoint.com/en-us/intel/inteldetail/b0fa6f7c-b7dc-4486-887e-8d2e6e0034cf/customize?category=Basics '''Halo Waypoint''': ''Customize'']</ref>
'''Armor customization ''' in ''[[Halo 4]]'' allows players to customize their [[SPARTAN-IV]] player model. New armor sets can only be unlocked by reaching certain [[Rank (Halo 4)|ranks]] and completing specific in-game [[commendation]]s, [[Challenges]], or [[Halo Waypoint]] goals.<ref name="customize">[http://www.halowaypoint.com/en-us/intel/inteldetail/b0fa6f7c-b7dc-4486-887e-8d2e6e0034cf/customize?category=Basics '''Halo Waypoint''': ''Customize'']</ref>


== Overview ==
== Overview ==
''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''[[Halo: Reach]]'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and [[Armor effects|armor effects]] don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs.
''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''[[Halo: Reach]]'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and [[armor effects]] don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs.


As stated above, common armor sets can be unlocked by reaching certain a [[Rank (Halo 4)|Spartan Rank (SR)]], while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.{{Ref/Reuse|customize}} The release of the [[Champions Bundle]] brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''[[Spartan Ops]]'' mode due to technical reasons.
As stated above, common armor sets can be unlocked by reaching certain a [[Rank (Halo 4)|Spartan Rank (SR)]], while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.{{Ref/Reuse|customize}} The release of the [[Champions Bundle]] brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''[[Spartan Ops]]'' mode due to technical reasons.
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On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  
On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  


Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''[[Unreal Engine|Unreal Engine 4]]'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC and debut of [[Season 4: Reclaimer]] in November, 2020. This update was first alluded to in [[Season 3: Recon]], as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 also included the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''[[Unreal Engine|Unreal Engine 4]]'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC and debut of [[Series 4: Reclaimer]] in November, 2020. This update was first alluded to in [[Series 3: Recon]], as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Series 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 also included the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}


== List of customizations ==
== List of customizations ==
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===Concept art===
===Concept art===
<gallery>
<gallery>
File:H4_Concept_MultiplayerArmors.jpg|Comcept art for many of ''Halo 4''{{'}}s armor sets, by [[:Category:Images by Gabriel Garza|Gabriel Garza]].
File:H4_Concept_MultiplayerArmors.jpg|Concept art for many of ''Halo 4''{{'}}s armor sets, by [[:Category:Images by Gabriel Garza|Gabriel Garza]].
</gallery>
</gallery>