Armor customization (Halo 4): Difference between revisions

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On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  
On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  


Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC in November, 2020. This update was first alluded to with ''[[Halo 3: ODST]]''{{'}}s release, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[armor effect]]s with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}}
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC in November, 2020. This update was first alluded to with ''[[Halo 3: ODST]]''{{'}}s release, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}}


== List of permutations ==
== List of permutations ==