Armor customization (Halo: Reach): Difference between revisions

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Season points are now known as Spartan points
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'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.


With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Season Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Spartan Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].


==Overview==
==Overview==
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|content1=
|content1=
{{/Helmet}}
{{/Helmet}}
|title2=Chests
|title2=Shoulders
|content2=
|content2=
{{/Shoulder}}
|title3=Chests
|content3=
{{/Chest}}
{{/Chest}}
|title3=Shoulders
|title4=Wrists
|content3=
{{/Shoulder}}
|title4=Knee guards
|content4=
|content4=
{{/Knee}}
{{/Wrist}}
|title5=Wrists
|title5=Utility
|content5=
|content5=
{{/Wrist}}
{{/Utility}}
|title6=Utility
|title6=Visor colors
|content6=
|content6=
{{/Utility}}
{{/Visor}}
|title7=Visor colors
|title7=Knee guards
|content7=
|content7=
{{/Visor}}
{{/Knee}}
|title8=Armor effects
|title8=Armor effects
|content8=
|content8=
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|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Field Marshal harness|Field Marshall]]
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Ceremonial battle harness|Field Marshall]]
|{{Rank/HR|ltcol|link=yes}}
|{{Rank/HR|ltcol|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}}
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