118
edits
BaconShelf (talk | contribs) Tags: Undo Mobile edit |
m (Season points are now known as Spartan points) |
||
Line 5: | Line 5: | ||
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | '''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | ||
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points| | With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Spartan Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]]. | ||
==Overview== | ==Overview== | ||
Line 34: | Line 34: | ||
|content1= | |content1= | ||
{{/Helmet}} | {{/Helmet}} | ||
|title2= | |title2=Shoulders | ||
|content2= | |content2= | ||
{{/Shoulder}} | |||
|title3=Chests | |||
|content3= | |||
{{/Chest}} | {{/Chest}} | ||
|title4=Wrists | |||
|title4= | |||
|content4= | |content4= | ||
{{/ | {{/Wrist}} | ||
|title5= | |title5=Utility | ||
|content5= | |content5= | ||
{{/ | {{/Utility}} | ||
|title6= | |title6=Visor colors | ||
|content6= | |content6= | ||
{{/ | {{/Visor}} | ||
|title7= | |title7=Knee guards | ||
|content7= | |content7= | ||
{{/ | {{/Knee}} | ||
|title8=Armor effects | |title8=Armor effects | ||
|content8= | |content8= | ||
Line 93: | Line 93: | ||
|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}} | |[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[ | |[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Ceremonial battle harness|Field Marshall]] | ||
|{{Rank/HR|ltcol|link=yes}} | |{{Rank/HR|ltcol|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}} | |[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}} |
edits