Apex: Difference between revisions

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{{Center|This article is about the [[Requiem]] location. For [[Trove]] location, see [[Apex Site]]; for the [[SPARTAN-IV Program|SPARTAN-IV]] fireteam, see [[Fireteam Apex]]}}
{{Center|This article is about the [[Requiem]] location. For [[Trove]] location, see [[Apex Site]]; for the [[SPARTAN-IV Program|SPARTAN-IV]] fireteam, see [[Fireteam Apex]]}}
{{Callsign}}
{{Callsign}}
[[File:H4-SO-Location-Apex-02.png|right|300px|thumb|The area known as "Apex".]]
[[File:H4-SO-Location-Apex-02.png|thumb|300px|The area known as "Apex".]]


The '''Apex''', designated '''Site Req//3490-9299'''<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> is the [[UNSC]] codename for a location on the [[Forerunner]] shield world [[Requiem]].  
The '''Apex''', designated '''Site Req//3490-9299'''<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> is the [[UNSC]] codename for a location on the [[Forerunner]] shield world [[Requiem]].  
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*In ''[[Invasion (Spartan Ops)/Backup|Backup]]'', the back of the cave the player lands in is sealed off which is not the case in later levels. This is presumably done for gameplay reasons as it keeps the player contained to the part of "Apex" the mission takes place in.
*In ''[[Invasion (Spartan Ops)/Backup|Backup]]'', the back of the cave the player lands in is sealed off which is not the case in later levels. This is presumably done for gameplay reasons as it keeps the player contained to the part of "Apex" the mission takes place in.
*In ''[[Key/Clean Up|Clean Up]]'', its stated that Halsey's signal has been tracked from "[[Control]]" to "[[Lockup]]." However, in the next level [[Fireteam Crimson]] are deployed at "Apex" where the signal is ''again'' detected to have been sent to "Lockup." It is only after the fight at "Apex" that Crimson gets sent to "Lockup."
*In ''[[Key/Clean Up|Clean Up]]'', its stated that Halsey's signal has been tracked from "[[Control]]" to "[[Lockup]]." However, in the next level [[Fireteam Crimson]] are deployed at "Apex" where the signal is ''again'' detected to have been sent to "Lockup." It is only after the fight at "Apex" that Crimson gets sent to "Lockup."
*During ''[[Key/Science Mountain|Science Mountain]]'', despite it being stated that the player can't get a [[M808C Scorpion|Scorpion tank]] through part of the level and they have to continue on foot, it is actually possible to do so. By facing away from the first tower near the point where the Scorpion has to be abandoned and then gunning it over the nearby ridge, the player can get the Scorpion over the obstacle and continue using the vehicle against the Covenant and Promethean forces though this is difficult to accomplish and can take several tries. Though there are similar obstacles along the path, there are ways around or over them, though they are much simpler than the first time. When the Scorpion nears the LZ where a replacement is dropped, the tank will reach a point where it will get stuck and can continue no further, requiring the player to use the replacement. Though the Scorpion can't be used to get into the LZ, it can get close enough that the player can use it to eliminate most of the enemy forces there, including a [[Type-44 Phantom|Phantom]] and two Ghosts.
*During ''[[Key/Science Mountain|Science Mountain]]'', despite it being stated that the player can't get a [[M808C Scorpion|Scorpion tank]] through part of the level and they have to continue on foot, it is actually possible to do so. By facing away from the first tower near the point where the Scorpion has to be abandoned and then gunning it over the nearby ridge, the player can get the Scorpion over the obstacle and continue using the vehicle against the Covenant and Promethean forces though this is difficult to accomplish and can take several tries. Though there are similar obstacles along the path, there are ways around or over them, though they are much simpler than the first time. When the Scorpion nears the LZ where a replacement is dropped, the tank will reach a point where it will get stuck and can continue no further, requiring the player to use the replacement. Though the Scorpion can't be used to get into the LZ, it can get close enough that the player can use it to eliminate most of the enemy forces there, including a [[Ru'swum-pattern Phantom|Phantom]] and two Ghosts.


==Gallery==
==Gallery==
===Concept art===
<gallery>
File:H4 ApexSite Overview Concept.jpg|Concept art of the hillside's overview.
File:H4 ApexSite Building Concept.jpg|Concept art of the large Forerunner structure.
File:H4_ApexSite_Entrance_Concept_1.jpg|Concept art for the Apex site structure's entrance.
File:H4_ApexSite_Entrance_Concept_2.jpg|Concept art for the Apex site structure's entrance.
File:H4_ApexSite_Entrance_Concept_3.jpg|Concept art for the Apex site structure's entrance.
File:H4_ApexSite_Entrance_Concept_4.jpg|Concept art for the Apex site structure's entrance.
File:H4_ApexSite_Entrance_Concept_5.jpg|Concept art for the Apex site structure's entrance.
File:H4_ApexSite_Entrance_Concept_6.jpg|Concept art for the Apex site structure's exit.
File:H4_ApexSite_Entrance_Concept_7.jpg|Concept art for the Apex site structure's exit.
File:H4 FloatingIslands Concept 1.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 2.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 3.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 4.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 5.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 6.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 7.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 8.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 9.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 10.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 11.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4 FloatingIslands Concept 12.jpg|Concept art of the floating islands of the Apex site and its surroundings.
File:H4-Concept-Apex-1.jpg|Concept art of Apex.
File:H4 ApexSite Concept 1.jpg|Concept art of Apex.
File:H4 ApexSite Concept 2.jpg|Concept art of Apex.
File:H4 ApexSite Concept 3.jpg|Concept art of Apex.
File:H4 ApexSite Concept 4.jpg|Concept art of Apex.
File:H4 ApexSite Concept 5.jpg|Concept art of Apex.
File:H4 ApexSite Concept 6.jpg|Concept art of Apex.
File:H4 ApexSite Concept 7.jpg|Concept art of Apex.
File:H4 ApexSite Concept 8.jpg|Concept art of Apex.
File:H4 ApexSite Concept 9.jpg|Concept art of Apex.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:H4-Concept-Apex-1.jpg|Concept art.
File:H4-SO-S1E10-Apex-01.jpg|One view of "Apex."
File:H4-SO-S1E10-Apex-01.jpg|One view of "Apex."
File:H4-SO-S1E10-Apex-02.jpg|Another view of "Apex."
File:H4-SO-S1E10-Apex-02.jpg|Another view of "Apex."
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File:H4-SO-Location-Apex-03.jpg|View of the other unusual structures in "Apex."
File:H4-SO-Location-Apex-03.jpg|View of the other unusual structures in "Apex."
File:H4-SO-S1E10-Apex-03.jpg|A view of the mysterious structures in "Apex."
File:H4-SO-S1E10-Apex-03.jpg|A view of the mysterious structures in "Apex."
File:HTMCC-H4 SO ApexScorpions.png|Fireteam Crimson's Scorpions fighting Covenant troops in "Apex".
</gallery>
</gallery>