Anskum-pattern plasma grenade: Difference between revisions

Line 81: Line 81:
*If one sticks a player with a Plasma Grenade with an overshield and kill them, one will not receive a stick medal. However, using a Spike Grenade will do so.
*If one sticks a player with a Plasma Grenade with an overshield and kill them, one will not receive a stick medal. However, using a Spike Grenade will do so.
*In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'', Unggoy will sometimes arm two Plasma Grenades and run towards the player, becoming suicide bombers. This feature is prominent on the level ''[[Exodus]]'' in ''Halo: Reach''.
*In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'', Unggoy will sometimes arm two Plasma Grenades and run towards the player, becoming suicide bombers. This feature is prominent on the level ''[[Exodus]]'' in ''Halo: Reach''.
*Like the [[Firebomb]] grenade and [[Spike Grenade]], If a [[Flood Carrier Form]] is stuck by a Plasma Grenade, it will not release any Infection forms.
*Like the [[Firebomb]] grenade and [[Spike Grenade]], If a [[Flood Carrier Form]] is stuck by a Plasma Grenade, it will not release any Infection forms. {{Citation Needed}}
*''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot.
*''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot.
*In the game Killer Instinct, the Plasma Grenades used by Arbiter take the same time to explode as in ''Halo: Combat Evolved'', and the Arbiter often calls them "Cleansing Flame".
*In the game Killer Instinct, the Plasma Grenades used by Arbiter take the same time to explode as in ''Halo: Combat Evolved'', and the Arbiter often calls them "Cleansing Flame".
Anonymous user