AC-220 Vulture: Difference between revisions

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==Overview==
==Overview==
===Design details===
===Design details===
The Vulture is the largest combat aerodyne currently fielded by the UNSC.{{Ref/Site|Id=unsc|URL=http://www.halowars.com/GameInfo/airpad.aspx#vulture|Site=Official Halo Wars Community Site|Page=Vulture|D=22|M=03|Y=2018|LocalArchive=Archive:Halowars.com/UNSC#Vulture}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Vulture}} Unlike most smaller UNSC craft, the Vulture is suspended in the air by a series of ducted fans visible near the rear of the aircraft, housing jet engines like the [[D77-TC Pelican]]. Due to its much larger mass and cross-section, it is slower than other UNSC aircraft, such as the [[AV-14 Hornet]] and the [[AV-22 Sparrowhawk]].
The Vulture is the largest combat aerodyne currently fielded by the UNSC.{{Ref/Site|Id=unsc|URL=http://www.halowars.com/GameInfo/airpad.aspx#vulture|Site=Official Halo Wars Community Site|Page=Vulture|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Vulture}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Vulture}} Unlike most smaller UNSC craft, the Vulture is suspended in the air by a series of ducted fans visible near the rear of the aircraft, housing jet engines like the [[D77-TC Pelican]]. Due to its much larger mass and cross-section, it is slower than other UNSC aircraft, such as the [[AV-14 Hornet]] and the [[AV-22 Sparrowhawk]].


The Vulture requires a large number of highly trained UNSC pilots and gunners to operate servicing a crew of six.{{Ref/Reuse|unsc}} This makes them expensive to deploy in terms of personnel (as opposed to the Sparrowhawk and Hornet, which require a single pilot and possibly a copilot). It lacks radiation shielding, preventing it from traveling in space.{{Ref/Reuse|waypoint}}{{Ref/Book|Id=Enc09|Enc09|Page=250}} Despite this, they have some level of spaceflight capability, and are typically deployed directly from an orbiting warship to the ground.{{Ref/Game|Id=HW|HW|Vulture in-game unit}}
The Vulture requires a large number of highly trained UNSC pilots and gunners to operate servicing a crew of six.{{Ref/Reuse|unsc}} This makes them expensive to deploy in terms of personnel (as opposed to the Sparrowhawk and Hornet, which require a single pilot and possibly a copilot). It lacks radiation shielding, preventing it from traveling in space.{{Ref/Reuse|waypoint}}{{Ref/Book|Id=Enc09|Enc09|Page=250}} Despite this, they have some level of spaceflight capability, and are typically deployed directly from an orbiting warship to the ground.{{Ref/Game|Id=HW|HW|Vulture in-game unit}}
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===Operational history===
===Operational history===
The AC-220 Vulture was used during both the [[Insurrection]] and [[Human-Covenant War]]. In [[2531]] the crew of the {{UNSCShip|Spirit of Fire}} used several Vultures during the [[Battle of Trove]] against the [[Covenant]], [[Flood]] and [[Sentinel]]s.{{Ref/Reuse|HW}} Following the [[Human-Covenant War]], few Vulture gunships remained in service with the [[UNSC Armed Forces]] due to irreplaceable combat losses by 2545.{{Ref/Site|Id=CF|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-feet-first|Site=Halo Waypoint|Page=Canon Fodder - Feet First|D=11|M=02|Y=2019}} By [[2553#April|April 2553]], the [[Insurrectionist]]s on [[Venezia]] had acquired several Vultures and hid them in the old sandstone quarry next to [[Mount Longdon Road]] for use by the [[Venezian Militia]].{{Ref/Novel|MorDi|Chapter=4}} On [[2558#March|March 11, 2558]] several AC-220 Vultures belonging to the ''Spirit of Fire'', alongside multiple [[AV-22 Sparrowhawk]]s, attacked the {{UNSCShip|Infinity}} when the ''[[Pilgrims' Pride]]'' was pulled into the ''Infinity's'' docking bay.{{Ref/Comic|Id=HE4|HEsc|Issue=4}}
The AC-220 Vulture was used during both the [[Insurrection]] and [[Human-Covenant War]]. In [[2531]] the crew of the {{UNSCShip|Spirit of Fire}} used several Vultures during the [[Battle of Trove]] against the [[Covenant]], [[Flood]] and [[Sentinel]]s.{{Ref/Reuse|HW}} Following the [[Human-Covenant War]], few Vulture gunships remained in service with the [[United Nations Space Command]] armed forces due to irreplaceable combat losses by 2545.{{Ref/Site|Id=CF|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-feet-first|Site=Halo Waypoint|Page=Canon Fodder - Feet First|D=11|M=02|Y=2019}} By [[2553#April|April 2553]], the [[Insurrectionist]]s on [[Venezia]] had acquired several Vultures and hid them in the old sandstone quarry next to [[Mount Longdon Road]] for use by the [[Venezian Militia]].{{Ref/Novel|MorDi|Chapter=4}} On [[2558#March|March 11, 2558]] several AC-220 Vultures belonging to the ''Spirit of Fire'', alongside multiple [[AV-22 Sparrowhawk]]s, attacked the {{UNSCShip|Infinity}} when the ''[[Pilgrims' Pride]]'' was pulled into the ''Infinity's'' docking bay.{{Ref/Comic|Id=HE4|HEsc|Issue=4}}


In [[2559]], the ''Spirit of Fire'' continued to employ Vulture gunships in the [[Second Ark Conflict]].{{Ref/Game|Id=HW2|HW2|Vulture in-game unit}} After receiving coordinates for a supposed [[Keepers of the One Freedom]] and [[Covenant loyalists|Covenant loyalist]] rendezvous point, three Vultures were dispatched from the ''Spirit of Fire''. The Vultures engaged ten landed [[Seraph]]s, with nine being destroyed before they could escape. However, it was quickly discovered that the Seraphs were not Covenant Seraphs, but rather Banished Seraphs. [[Castor]] had simply been using the UNSC to get rid of some of his pursuers.{{Ref/Novel|Id=DW11|DW|Chapter=11}}
In [[2559]], the ''Spirit of Fire'' continued to employ Vulture gunships in the [[Second Ark Conflict]].{{Ref/Game|Id=HW2|HW2|Vulture in-game unit}} After receiving coordinates for a supposed [[Keepers of the One Freedom]] and [[Dhas Bhasvod's Covenant|Covenant loyalist]] rendezvous point, three Vultures were dispatched from the ''Spirit of Fire''. The Vultures engaged ten landed [[Seraph]]s, with nine being destroyed before they could escape. However, it was quickly discovered that the Seraphs were not Covenant Seraphs, but rather Banished Seraphs. [[Castor]] had simply been using the UNSC to get rid of some of his pursuers.{{Ref/Novel|Id=DW11|DW|Chapter=11}}


==Gameplay==
==Gameplay==
===''Halo Wars''===
===''Halo Wars''===
In-game, the Vulture is considered an "über unit", and is constructed at the [[UNSC Airpad|airpad]], and requires {{HWPop|6}}, {{HWResources|900}}, and a tech level of {{HWTech|4}}. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs {{HWResources|800}} resource points and requires a minimum tech level of {{HWTech|4}}. For balance, the Vulture is one of only two vehicle units in ''Halo Wars'' that cannot be [[Boarding (gameplay mechanic)|commandeered]] by [[SPARTAN-II program|Spartans]], the other being the Covenant [[Deutoros-pattern Scarab|Scarab]]. The Vulture is the only air unit that is not immobilized by a single [[Bkowe'nei-pattern Vampire|Vampire's]] stasis drain, though it is still damaged and can be immobilized by multiple synchronous drains.
In-game, the Vulture is considered an "Uber unit", and is constructed at the [[UNSC Airpad|airpad]], and requires {{HWPop|6}}, {{HWResources|900}}, and a tech level of {{HWTech|4}}. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs {{HWResources|800}} resource points and requires a minimum tech level of {{HWTech|4}}. For balance, the Vulture is one of only two vehicle units in ''Halo Wars'' that cannot be [[Boarding (gameplay mechanic)|commandeered]] by [[SPARTAN-II program|Spartans]], the other being the Covenant [[Deutoros-pattern Scarab|Scarab]]. The Vulture is the only air unit that is not immobilized by a single [[Bkowe'nei-pattern Vampire|Vampire's]] stasis drain, though it is still damaged and can be immobilized by multiple synchronous drains.


The Vulture is a slow unit which can take massive amounts of damage before destruction. It is able to fight against both air and ground units due to its weapon configuration: [[Argent V missile]] pods are used against enemy aircraft, while [[GAU-23/AW/Linkless Feed Autocannon|GAU-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to launch several [[Anvil-IV air-to-surface missile]]s and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[M9 Wolverine]]s to lessen the threat of aerial attacks.
The Vulture is a slow unit which can take massive amounts of damage before destruction. It is able to fight against both air and ground units due to its weapon configuration: [[Argent V missile]] pods are used against enemy aircraft, while [[GAU-23/AW/Linkless Feed Autocannon|GAU-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to launch several [[Anvil-IV air-to-surface missile]]s and deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[M9 Wolverine]]s to lessen the threat of aerial attacks.
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