343 Industries game jams: Difference between revisions

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Due to the nature of a game jam, these projects '''are not''' games that were ever intended to go into full development, nor are they an indication that the projects in question were to have ever been released.{{Ref/Twitter|DavidEllis|1724172857947873536|David Ellis|Quote=This wasn't an actual game pitch. Just something a group of us put together during a studio game jam.|D=14|M=11|Y=2023}} Despite this, their cancellation has been attributed by several ex-343 developers including ''[[Halo Infinite]]'' Senior Designer David Ellis and Senior Gameplay Designer Kevin Schmitt as having a negative effect on internal studio morale - a particular issue during the [[Development of Halo Infinite|tumultuous development process]] for ''Halo Infinite''.{{Ref/Twitter|DavidEllis|1724198164738273676|David Ellis|Quote=Perfect example of turning what should've been a net positive for studio morale into an L.|D=14|M=11|Y=2023}}{{Ref/Twitter|Id=MOBA|kevindschmitt|1724199299049820590|Kevin Schmitt|Quote=Tell me about. Heck, I still remembered when we showed the MOBA-like game at a company meeting.|D=14|M=11|Y=2023}}
Due to the nature of a game jam, these projects '''are not''' games that were ever intended to go into full development, nor are they an indication that the projects in question were to have ever been released.{{Ref/Twitter|DavidEllis|1724172857947873536|David Ellis|Quote=This wasn't an actual game pitch. Just something a group of us put together during a studio game jam.|D=14|M=11|Y=2023}} Despite this, their cancellation has been attributed by several ex-343 developers including ''[[Halo Infinite]]'' Senior Designer David Ellis and Senior Gameplay Designer Kevin Schmitt as having a negative effect on internal studio morale - a particular issue during the [[Development of Halo Infinite|tumultuous development process]] for ''Halo Infinite''.{{Ref/Twitter|DavidEllis|1724198164738273676|David Ellis|Quote=Perfect example of turning what should've been a net positive for studio morale into an L.|D=14|M=11|Y=2023}}{{Ref/Twitter|Id=MOBA|kevindschmitt|1724199299049820590|Kevin Schmitt|Quote=Tell me about. Heck, I still remembered when we showed the MOBA-like game at a company meeting.|D=14|M=11|Y=2023}}
As of February 2024, there have been 20-30 ''Halo'' ideas pitched within 343.{{Ref/Site|Id=Pitched|URL=https://gamerant.com/new-halo-games-odst-343|Site=GameRant|Page=343 Pitched '20-30' Halo Ideas, Including New ODST Games|D=20|M=02|Y=2024}}


==Known projects==
==Known projects==
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===Other projects===
===Other projects===
One such unnamed project, undertaken some time prior to mid-[[2016]], involved the development of a weapon prototype known as the Multi-Target Tracked Attack. This weapon was taken by ''[[Halo 5: Guardians]]'' Senior Systems Designer Chris Proctor and implemented in-game as the [[Shardstorm launcher]] weapon the [[Pnap-pattern Goblin|Grunt Goblin]] which was ultimately implemented in the [[Warzone Firefight]] update.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/warzone-firefight-preview|Site=Halo Waypoint|Page=Warzone Firefight Preview|D=25|M=06|Y=2016}}
One such unnamed project, undertaken some time prior to mid-[[2016]], involved the development of a weapon prototype known as the Multi-Target Tracked Attack. This weapon was taken by ''[[Halo 5: Guardians]]'' Senior Systems Designer Chris Proctor and implemented in-game as the [[Shardstorm launcher]] weapon the [[Pnap-pattern Goblin|Grunt Goblin]] which was ultimately implemented in the [[Warzone Firefight]] update.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/warzone-firefight-preview|Site=Halo Waypoint|Page=Warzone Firefight Preview|D=25|M=06|Y=2016}}
Many projects were planned across the last ten years, including a game in the same style as ''[[Halo 3: ODST]]'' and installments both spanning the galaxy and "intimate" in scale, along with one with a "really dark" tone.{{Ref/Reuse|Pitched}}


==Sources==
==Sources==
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