343 Guilty Spark (level): Difference between revisions

Hopefully this saves someone in the future from a massive headache
(Hopefully this saves someone in the future from a massive headache)
 
(One intermediate revision by one other user not shown)
Line 420: Line 420:
There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}


According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines is known as "flip music", titled [[Shreddin']], from the game ''Marathon: Durandal'', another Bungie creation rather than their previously planned licensed song which was going to be "Paint it Black" by the Rolling Stones. The pilot of the Pelican was voiced by [[Lorraine McLees]].{{Ref/Reuse|Commentary}} The dead Sangheili seen in the recording was specifically made for the cutscene due to it having its own file and model. Similarly, there is a unique Flood Pod infector used for Jenkin's recording cutscene. In the game's code, it is called a "nopop" and is specifically designed not to pop in the cutscene.
According to Director of Cinematics [[Joseph Staten]], the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines known as "[[flip music]]" is titled [[Shreddin']]. It was previously planned to license the song "Paint it Black" by the Rolling Stones. The pilot of the Pelican was voiced by [[Lorraine McLees]].{{Ref/Reuse|Commentary}} The dead Sangheili seen in the recording was specifically made for the cutscene due to it having its own file and model. Similarly, there is a unique Flood Pod infector used for Jenkin's recording cutscene. In the game's code, it is called a "nopop" and is specifically designed not to pop in the cutscene.


The events of the level were later expanded in the novel ''[[Halo: The Flood]]'':  
The events of the level were later expanded in the novel ''[[Halo: The Flood]]'':  
Line 434: Line 434:


==Trivia==
==Trivia==
{{Cleanup|section}}
===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
Line 442: Line 443:
*It is possible to skip the entire Flood reveal and progress through the level directly from the first room after the first elevator. To do this when the player first enters the room they must drop down to the lower level and go left to the column with a light past the locked door. There the player must grenade jump and move back but stop moving just in time; this allows the player to end up in the floor above and if done correctly the player should land on the beam. The player must then move past a bit of geometry (there is a line in the floor) but taking care not to move too far towards the wall or else the player will fall back down. From here the player must crouch, quickly release crouch and jump forward, then time the release of forward and crouch again; done correctly the player will land on another beam. The player must then move straight towards the back wall (where the door that later allows the player to progress is). Finally near the wall the player needs to jump diagonally through the wall and possibly crouch, avoiding the glass window at the right but not going too far left. From here the level can be continued as normal as despite the door to get in being locked the door to the electric room and the door after are not.
*It is possible to skip the entire Flood reveal and progress through the level directly from the first room after the first elevator. To do this when the player first enters the room they must drop down to the lower level and go left to the column with a light past the locked door. There the player must grenade jump and move back but stop moving just in time; this allows the player to end up in the floor above and if done correctly the player should land on the beam. The player must then move past a bit of geometry (there is a line in the floor) but taking care not to move too far towards the wall or else the player will fall back down. From here the player must crouch, quickly release crouch and jump forward, then time the release of forward and crouch again; done correctly the player will land on another beam. The player must then move straight towards the back wall (where the door that later allows the player to progress is). Finally near the wall the player needs to jump diagonally through the wall and possibly crouch, avoiding the glass window at the right but not going too far left. From here the level can be continued as normal as despite the door to get in being locked the door to the electric room and the door after are not.
*It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording.{{Ref/YouTube|S1fm41ouBfI&t=700s|Generalkidd|Secret Mangled Elite Bodies}}
*It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording.{{Ref/YouTube|S1fm41ouBfI&t=700s|Generalkidd|Secret Mangled Elite Bodies}}
*Sometimes, if the player moves through the swamp at the end of the mission too quickly, the Marines will get stuck near the exit of thr containment facility and not follow any further.
*Sometimes, if the player moves through the swamp at the end of the mission too quickly, the Marines will get stuck near the exit of the containment facility and not follow any further.


===Mistakes===
===Mistakes===
Line 448: Line 449:
*The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. If the player skips the cutscene before it gets to the part where the infection forms burst out, it will still be intact.
*The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. If the player skips the cutscene before it gets to the part where the infection forms burst out, it will still be intact.
*The dead Marine in the recording cutscene has a boonie hat on during the cutscene, though during gameplay he doesn't.
*The dead Marine in the recording cutscene has a boonie hat on during the cutscene, though during gameplay he doesn't.
*The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam.
*The date on the timestamp of [[Private Jenkins]]' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam.{{Ref/Site|id=BWU4/7/06|URL=http://halo.bungie.net/news/content.aspx?type=topnews&link=updateqaapril|Site=Bungie.net|Page=Bungie Weekly Update 4/7/2006|Quote=When the Pillar of Autumn makes a jump, to adjust for normalized Earth time it will recalibrate equipment once position and relative position have been established. However, since the Autumn made a blind jump and straight into combat, no battle or field equipment was recalibrated. For that same reason, "north" on an assault rifle's built-in compass simply defaulted (per instructions from Keyes) to the largest visible source of gravity and magnetism - Threshold. The Earth-normal date was in fact September, in spite of what local equipment displayed. If poor old Jenkins had survived, his equipment would have been reset on the next (deliberate) jump.|D=07|M=02|Y=2021}}
*In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground.
*In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground.
*The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay.
*The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay.
136

edits