Halo: Reach: Difference between revisions

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==Gameplay==
==Gameplay==
''Halo: Reach'' will feature many new additions to the ''Halo'' sandbox while still retaining the core gameplay. The [[health]] system will be similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST'', and the player's [[Energy Shields|energy shields]] will recharge slower than in ''Halo 3''. The [[Heads-Up-Display|HUD]] will highlight environmental features and overlay information about them (Not disisimilar to the VISR mode from ''Halo 3: ODST''), and the [[Motion Sensor]] display will be three-dimensional. ''Halo: Reach'' also introduces a refined [[Equipment]] system known as "[[Armor Abilities]]." Pieces of equipment will now be selected upon respawning; armor abilities will be reusable with a cool-down time between uses. A new [[assassination]] system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply pressing the melee button allows for the old-instant-kill assassination.
''Halo: Reach'' will feature many new additions to the ''Halo'' sandbox while still retaining the core gameplay. The [[health]] system will be similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST'', and the player's [[Energy Shields|energy shields]] will recharge slower than in ''Halo 3''. The [[Heads-Up-Display|HUD]] will highlight environmental features and overlay information about them (Not dissimilar to the VISR mode from ''Halo 3: ODST''), and the [[Motion Sensor]] display will be three-dimensional. ''Halo: Reach'' also introduces a refined [[Equipment]] system known as "[[Armor Abilities]]." Pieces of equipment will now be selected upon respawning; armor abilities will be reusable with a cool-down time between uses. A new [[assassination]] system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply tapping the melee button allows for the old instant-kill assassination.


The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''.
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''.


Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. ''Halo: Reach'' also includes the ability to select your character's gender, with male and female each having a separate character model. Whereas in Halo 3 there were four options to change, in Halo Reach there will be eleven: Helmet, left shoulder, right shoulder, chest, wrists, kneeguards, utility, visour color, armor effects (like lightning and the famous flaming helmet), firefight voice and gender. Like in ''Halo 3'', the armor permutations will only be aesthetic and will not affect gameplay.
Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. ''Halo: Reach'' also includes the ability to select your character's gender, with male and female each having a separate character model. In ''Halo 3'' there were four options to change, in ''Halo: Reach'' there will now be eleven: the helmet, left shoulder, right shoulder, chest, wrists, kneeguards, utility, visor color, armor effects (like lightning and the famous flaming helmet), Firefight voice and gender. Like in ''Halo 3'', the armor permutations will only be aesthetic and will not affect gameplay.


While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic.{{fact}} Much like the [[Thel 'Vadam|Arbiter]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref> In multiplayer team games, players will be able to respawn on their teamates.
While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic.{{fact}} Much like the [[Thel 'Vadam|Arbiter]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref> In multiplayer team games, players will be able to respawn near their teammates.


As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (Level)|Long Night of Solace]], dogfights in space are an added element to the game. The space battle above Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace (Level)|Long Night of Solace]], dogfights in space are an added element to the game. The space battle above Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
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