Mgalekgolo: Difference between revisions

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Reverted edits by Halofreak4991 (Talk) to last version by Thunderstream328
m (Reverted edits by Halofreak4991 (Talk) to last version by Thunderstream328)
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As in Halo 3, Hunters are most susceptible to attacks from behind, where powerful weapons such as the machinegun turret or rocket launcher will do incredible damage. Close quarters combat is now extremely dangerous because you run more slowly and can not jump as high while playing as an [[Orbital Drop Shock Trooper|ODST]]. Sometimes, it is possible to put the Hunter into a chain of continuous melee attacks, regardless of how far away you are from it, and the trick is to get close enough to it to make it melee, then, back off and shoot its exposed area continuously, and it in turn will continuously melee. Be cautious when attempting this method, because if the Hunter lands a melee, you will not live much longer.
As in Halo 3, Hunters are most susceptible to attacks from behind, where powerful weapons such as the machinegun turret or rocket launcher will do incredible damage. Close quarters combat is now extremely dangerous because you run more slowly and can not jump as high while playing as an [[Orbital Drop Shock Trooper|ODST]]. Sometimes, it is possible to put the Hunter into a chain of continuous melee attacks, regardless of how far away you are from it, and the trick is to get close enough to it to make it melee, then, back off and shoot its exposed area continuously, and it in turn will continuously melee. Be cautious when attempting this method, because if the Hunter lands a melee, you will not live much longer.


 Fighting gold hunters is safest at mid to close range, as their plasma blots fire at a much faster speed.  This makes them more formidable against vehicles. It is recommended that the player weaves in such a way that the Hunter will constantly have to adjust its aim. Fighting both a blue and gold variant at the same time is also tricky, because you have two different types of attacks to dodge. In firefight, teamwork is essential in taking down the Hunter, the ideal position being one person in front of the hunter, getting its attention, while another person positions himself behind it, with a clear shot at the exposed spots. Another good strategy when facing two Hunters, is to have one stand in front of the other. When the Hunter in the rear fires, he will kill the Hunter in front of him.  
Combating gold Hunters is more risky at long range, because their fuel rod projectiles travel faster, can be fired quite quickly in succession, and carry massive splash damage. This makes them more formidable against vehicles. It is recommended that the player weaves in such a way that the Hunter will constantly have to adjust its aim. Fighting both a blue and gold variant at the same time is also tricky, because you have two different types of attacks to dodge. In firefight, teamwork is essential in taking down the Hunter, the ideal position being one person in front of the hunter, getting its attention, while another person positions himself behind it, with a clear shot at the exposed spots. Another good strategy when facing two Hunters, is to have one stand in front of the other. When the Hunter in the rear fires, he will kill the Hunter in front of him.  


Another less well known tactic involves forcing the Hunter to jump off of the map. This can be done if you lead a hunter to an area with a bottomless pit (this only works on the maps [[Windward (Level)|Windward]], [[Chasm Ten (Level)|Chasm Ten]], and [[Alpha Site (Level)|Alpha Site]]) and throw a grenade at their feet. With tough luck on, the Hunter will attempt to dodge the grenade and jump off of the floor and into the pit, killing itself. Grenade placement must be very precise, and in an area where the hunter will jump off of the map (to the side of the hunter if the hunter is right beside the pit).
Another less well known tactic involves forcing the Hunter to jump off of the map. This can be done if you lead a hunter to an area with a bottomless pit (this only works on the maps [[Windward (Level)|Windward]], [[Chasm Ten (Level)|Chasm Ten]], and [[Alpha Site (Level)|Alpha Site]]) and throw a grenade at their feet. With tough luck on, the Hunter will attempt to dodge the grenade and jump off of the floor and into the pit, killing itself. Grenade placement must be very precise, and in an area where the hunter will jump off of the map (to the side of the hunter if the hunter is right beside the pit).
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