Armor customization (Halo 4): Difference between revisions

m
no edit summary
m (Text replacement - "Category:Customisation" to "Category:Customization")
mNo edit summary
Line 17: Line 17:
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC in November, 2020. This update was first alluded to with ''[[Halo 3: ODST]]''{{'}}s release, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 will also include the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC in November, 2020. This update was first alluded to with ''[[Halo 3: ODST]]''{{'}}s release, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 will also include the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}


== List of permutations ==
== List of customizations ==
=== Armor variants ===
=== Armor variants ===
<gallery heights="300" perrow="6" mode="packed-overlay">
<gallery heights="300" perrow="6" mode="packed-overlay">
156

edits