Panoramic camera mode: Difference between revisions

→‎Show Coordinates/Camera Mode: Rewrites. Still editing from mobile.
(→‎Instructions: Consolidated. Made network instructions clearer and controller instructions more accurate (going by H4). Editing from mobile, so one section at a time -- sorry!)
(→‎Show Coordinates/Camera Mode: Rewrites. Still editing from mobile.)
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==Show Coordinates/Camera Mode==
==Show Coordinates/Camera Mode==
The Show Coordinates mode displays the exact location of the camera, its rotation (in degrees), its speed, and the current camera mode. Coordinates must be shown for Pan Cam to be enabled.
The Show Coordinates mode displays the exact location of the camera, its rotation (in degrees), its speed, and the current camera mode. Pan Cam itself cannot be enabled until coordinates are displayed.


===Instructions===
===Instructions===
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===Reading the Coordinates===
===Reading the Coordinates===
The coordinates display in a white, sans-serif font, aligned to the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown:  
Coordinates are displayed in white, sans-serif font, aligned to in the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown:  


  212.377 159.564 137.233 / 91 -1.74 / 1.000 [normal]
  212.377 159.564 137.233 / 91 -1.74 / 1.000 [normal]


The first three numbers show your exact position in the map, relative to its center. The numbers are a three-dimensional coordinate pair. The first two coordinates are your X- and Z-coordinates (lateral position); the third coordinate is your Y-coordinate (vertical position). You can never go farther than ±50000.000 units from any map's center, though no map's playable area ever comes close to that size.
The first three numbers are coordinates showing the camera's exact position in the map, relative to its the map's centerpoint. The first two coordinates are the camera's lateral position; the third coordinate is the vertical position. You can never go farther than ±50000.000 world units from any map's center, though no map's playable area ever comes close to that size.


The next two numbers show the camera's angle of rotation. Both values are in degrees. The first value shows your lateral orientation—if it's 0, you're looking east; if it's 90, you're looking north. The second value is your vertical orientation—if it's 0 or 180, the camera is level; if it's 90, the camera is looking straight up; and if it's -90 or 270, the camera is looking straight down.
The next two numbers show the camera's angle of rotation in degrees. The first value shows your lateral orientation—if it's 0, you're looking east; if it's 90, you're looking north. The second value is your vertical orientation—if it's 0 or 180, the camera is level; if it's 90, the camera is looking straight up; and if it's -90 or 270, the camera is looking straight down.


The third number is the camera's speed, which can only be adjusted while in Pan Cam mode. Following that is the current camera mode.
The third number is the camera's speed, which can only be adjusted while in Pan Cam mode. Following that is the current camera mode.


===Uses for Coordinates===
===Uses for Coordinates===
Coordinates can be useful when taking aerial photos of a map, to identify which way is north. They can be used to measure distances, as one unit equals to ten feet. By taking note of the coordinates of an area in a [[Campaign]] level's cutscenes, it is also possible to "break into" the areas in the cutscenes when using the Pan Cam to glitch the camera outside of the level boundaries (as described below) -- all cutscenes are rendered in real time, so all areas shown in cutscenes have to be hidden somewhere in a level. As an example, the coordinates above are where you can find the [[Ark]] as seen from space in the opening cutscene of the [[The Ark (level)|level of the same name]] -- it's hidden beneath the level boundaries. Near the start of that same level, you can also find [[Secret Room On The Ark|the ''Shadow of Intent'''s bridge, hidden behind a cliff face]].
Coordinates can be useful when taking aerial photos of a map, to identify which way is north. They can be used to measure distances, as one world unit equals to ten feet. By taking note of the coordinates of an area in a [[Campaign]] level's cutscenes, it is also possible to "break into" the areas in the cutscenes when using the Pan Cam to glitch the camera outside of the level boundaries (as described below). All cutscenes are rendered in real time, so all areas shown in cutscenes have to be hidden somewhere in a level. As an example, the coordinates above are where you can find the [[Ark]] as seen from space in the opening cutscene of the [[The Ark (level)|level of the same name]] -- it's hidden beneath the level boundaries. Near the start of that same level, you can also find [[Secret Room On The Ark|the ''Shadow of Intent'''s bridge, hidden behind a cliff face]].


==Pan Cam==
==Pan Cam==
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