Kig-Yar Major: Difference between revisions

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==Equipment==
==Equipment==
Kig-Yar Majors are better armed than their Minor subordinates. Since they are more experience in combat, Majors are given better supplement equipment.<ref name="library"/> They are mostly armed with [[plasma pistol]]s, [[plasma rifle]]s, and [[needler]]s.
Kig-Yar Majors are better armed than their Minor subordinates. Since they are more experience in combat, Majors are given better supplement equipment.<ref name="library"/> They are mostly armed with [[Type-25 Directed Energy Pistol|plasma pistol]]s, [[Type-25 Directed Energy Rifle|plasma rifle]]s, and [[Type-33 Guided Munitions Launcher|Needler]]s.


Majors wield [[Kig-Yar Point Defense Gauntlet|point-defense gauntlet]]s of greater energy output than those used by the [[Kig-Yar Minor]]s. The energy emitted by a Major's shield is typically shifted into the red spectrum, glowing orange, violet or red and shifting to blue as it takes fire. Majors occasionally sport additional armor as well, such as forearm gauntlets on both arms.  
Majors wield [[Kig-Yar point defense gauntlet|point-defense gauntlet]]s of greater energy output than those used by the [[Kig-Yar Minor]]s. The energy emitted by a Major's shield is typically shifted into the red spectrum, glowing orange, violet or red and shifting to blue as it takes fire. Majors occasionally sport additional armor as well, such as forearm gauntlets on both arms.  


==Gameplay==
==Gameplay==
Kig-Yar Majors are known for wielding [[Plasma Pistols]] as their standard weapon of choice, though canonically they have also been known to utilize [[Needlers]]. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy [[SPARTAN-II Program|SPARTAN]]'s energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, a Major will use its personal arm shield to block enemy fire.
Kig-Yar Majors are known for wielding [[Type-25 Directed Energy Pistol|plasma pistols]] as their standard weapon of choice, though canonically they have also been known to utilize [[Type-33 Guided Munitions Launcher|Needler]]s. When engaging an enemy, they tend to overcharge their plasma pistols to eliminate enemy [[SPARTAN-II Program|SPARTAN]]'s energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, a Major will use its personal arm shield to block enemy fire.


When engaging a Kig-Yar Major from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against the Major, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Major is open to all attacks.
When engaging a Kig-Yar Major from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|plasma rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against the Major, as a hit on their body will cause the Kig-Yar to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a plasma rifle or an overcharged shot from a plasma pistol. Once the personal arm shield collapses, the Kig-Yar Major is open to all attacks.


On higher difficulties, it is advisable for players to utilize either long-range firing technique using a precision weapon or the overcharged plasma bolt.
On higher difficulties, it is advisable for players to utilize either long-range firing technique using a precision weapon or the overcharged plasma bolt.
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==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Majors}}
{{Linkbox|gallery=yes|gallerypage=Images of Kig-Yar Majors}}
*In the PC ''[[Halo: Combat Evolved]]'', it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. This causes [[Jackal Minor]]s and Jackal Majors to have the same shield color (turquoise). In the Xbox version, the Jackal Majors have orange shields while Jackal Minors have turquoise shields.
*In the PC ''[[Halo: Combat Evolved]]'', it looks like the textures, coloring and all-out graphics were never completed or they didn't transfer from the Xbox to the PC very well. This causes [[Kig-Yar Minor]]s and Majors to have the same shield color (turquoise). In the Xbox version, the Kig-Yar Majors have orange shields while Minors have turquoise shields.
*In ''Halo: Combat Evolved'', Jackal Majors are not only differentiated from Jackal Minors by the color of their shields, but also the color of their skin. Jackal Majors have orange skin, while Minors have grey-green skin.
*In ''Halo: Combat Evolved'', Kig-Yar Majors are not only differentiated from Kig-Yar Minors by the color of their shields, but also the color of their skin. Majors have orange skin, while Minors have grey-green skin.
*In ''Halo 2'', Jackal Majors have an orange combat suit, rather than the grey ones seen in the other games.
*In ''Halo 2'', Kig-Yar Majors have an orange combat suit, rather than the grey ones seen in the other games.
*In ''Halo: Reach'', Jackal Majors appear to have bright red shields and wear added armor on the forearms and shoulders.
*In ''Halo: Reach'', Kig-Yar Majors appear to have bright red shields and wear added armor on the forearms and shoulders.
*In the Halo 2 level '[[Delta Halo]]', several Jackals, including a Major, can be found wielding Plasma Rifles. Also, near the end of ''Halo: Reach'', the player encounters a single Jackal Major wielding a Plasma Rifle. These are the only instances, in any game, of non-sniper Jackals wielding something other than a Plasma Pistol or Needler by default.
*In the Halo 2 level '[[Delta Halo]]', several Kig-Yar, including a Major, can be found wielding [[Type-25 Directed Energy Rifle|plasma rifles. Also, near the end of ''Halo: Reach'', the player encounters a single Kig-Yar Major wielding a plasma rifle. These are the only instances, in any game, of non-sniper Kig-Yar wielding something other than a [[Type-25 Directed Energy Pistol|plasma pistol]] or [[Type-33 Guided Munitions Launcher|Needler]] by default.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:1212860634 0046c.jpg|A Jackal Major protecting itself with its energy shield.
File:1212860634 0046c.jpg|A Kig-Yar Major protecting itself with its [[Kig-Yar point defense gauntlet|energy shield]].
File:Jackal Majors.jpg|Jackal Majors in ''[[Halo 3]]''.
File:Jackal Majors.jpg|Kig-Yar Majors in ''[[Halo 3]]''.
File:forkpocalypse.jpg|Jackal Majors in ''Halo: Reach'''s [[Firefight]], alongside Grunts and Jackal Minors.
File:forkpocalypse.jpg|Kig-Yar Majors in ''Halo: Reach'''s [[Firefight]], alongside [[Unggoy]] and [[Kig-Yar Minor]]s.
File:HReachKig-yarMajor.jpg|A Major in [[Rocketfight]] on ''[[Beachhead (Halo: Reach level)|Beachhead]]''.
File:HReachKig-yarMajor.jpg|A Major in [[Rocketfight]] on ''[[Beachhead (Halo: Reach level)|Beachhead]]''.
File:Jackal, Major.jpg|A Jackal Major on [[Corvette (level)|Corvette]].
File:Jackal, Major.jpg|A Kig-Yar Major on [[Corvette (level)|Corvette]].
</gallery>
</gallery>


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