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Tactical training round: Difference between revisions

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{{Center|For other types of non-lethal ammunition, see [[stun round]].}}
A '''Tactical Training Round''' (TTR) is a round used to simulate live fire <ref>''[[Halo: Contact Harvest]]'', page 215</ref>.
[[File:FUD - OrenskiUnacceptable.jpg|thumb|300px|[[April Orenski]] firing TTRs at [[Thomas Lasky]].]]
'''Tactical training rounds''' ('''TTR'''), also known as '''tactical lockup rounds''' ('''TLR''')<ref>''[[Halo: Silent Storm]]'', Chapter 5</ref> and occasionally referred to as '''stun rounds''',<ref>''[[Halo 4: Forward Unto Dawn]]''</ref> are a type of training ammunition used to simulate live fire.<ref name="HCH">''[[Halo: Contact Harvest]]'', pg. 215</ref>


==Background==
==Description==
The TTR round has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot.  
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. At the end of an exercise, the trainees can be unfrozen with a [[TTR baton|specialized baton]].{{Ref/Reuse|HCH}}


The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, and [[BR55]] Battle Rifles <ref>''[[Halo: Contact Harvest]]''</ref>
The rounds can be used in most UNSC firearms, including [[MA5 series]] assault rifles, [[M6 series]] sidearms, [[SRS99 series]] sniper rifles, as well as [[XBR55 battle rifle]]s.<ref>''Halo: Contact Harvest'', pg. ??</ref><ref>''Halo 4: Forward Unto Dawn Part I''</ref> There are also TTR grenades<ref>''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'', "[[Dirt]]", pg. 122</ref> and claymores.{{Ref/Reuse|HCH}}
 
A less advanced version of a tactical training round is used in the [[paint pellet gun]].


==Trivia==
==Trivia==
* The paint is said to have a sweet smell to it.
[[Lieutenant Commander]] [[Jilan al-Cygni]] used two TTR shots to knock Governor [[Nils Thune]] unconscious and end his resistance to the evacuation plan for [[Harvest]] during the [[First Battle of Harvest]].
*If the paint hits an object and splatters on someone, they can still be paralyzed.
 
*The paint can be adapted to be used in claymores.
==Gallery==
*The proximity fuse will stop you from firing through a narrow gap or chain-link fence as it will dissolve in mid-air. Thus, in training you could stand in the open, and as long as your opponents are on the other side of a fence, you are safe.
<gallery>
*[[ONI]] [[Lieutenant Commander]] [[Jilan al-Cygni]] used two TTR shots to knock Governor [[Nils Thune]] unconscious and end his resistance to the evacuation plan for [[Harvest]] during the [[First Battle of Harvest]].
File:FUD - TTR bullets.PNG|Dispenser for tactical training rounds in a [[Corbulo Academy of Military Science|CAMS]] training area.
*This ammo may be based on modern day paint balls.
</gallery>
*The TTR is similar to the modern-day "simunition" rounds.
 
*[[Staff Sergeant Byrne]] got hit with a TTR round by [[Harvest]] Militia Member [[Osmo]], during a training session.
==List of appearances==
*''[[Halo: Contact Harvest]]'' {{1st}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo: Initiation]]''
*''[[Halo: Silent Storm]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:UNSC]]
 
[[Category:Weapons]]
{{Ammunition}}
[[Category:Technology]]
[[Category:Ammunition]]

Latest revision as of 23:27, March 19, 2022

For other types of non-lethal ammunition, see stun round.
Halo 4: Forward Unto Dawn screenshot
April Orenski firing TTRs at Thomas Lasky.

Tactical training rounds (TTR), also known as tactical lockup rounds (TLR)[1] and occasionally referred to as stun rounds,[2] are a type of training ammunition used to simulate live fire.[3]

DescriptionEdit

The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. At the end of an exercise, the trainees can be unfrozen with a specialized baton.[3]

The rounds can be used in most UNSC firearms, including MA5 series assault rifles, M6 series sidearms, SRS99 series sniper rifles, as well as XBR55 battle rifles.[4][5] There are also TTR grenades[6] and claymores.[3]

A less advanced version of a tactical training round is used in the paint pellet gun.

TriviaEdit

Lieutenant Commander Jilan al-Cygni used two TTR shots to knock Governor Nils Thune unconscious and end his resistance to the evacuation plan for Harvest during the First Battle of Harvest.

GalleryEdit

List of appearancesEdit

SourcesEdit

  1. ^ Halo: Silent Storm, Chapter 5
  2. ^ Halo 4: Forward Unto Dawn
  3. ^ a b c Halo: Contact Harvest, pg. 215
  4. ^ Halo: Contact Harvest, pg. ??
  5. ^ Halo 4: Forward Unto Dawn Part I
  6. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", pg. 122