Team SWAT: Difference between revisions

381 bytes added ,  12 years ago
I dunno which format to choose for maps and settings. Pages differ...
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(I dunno which format to choose for maps and settings. Pages differ...)
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*Time Limit: 12 minutes
*Time Limit: 12 minutes


SWAT June Update
====Chances to Team SWAT in the June Update====
 
*[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
*[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
*[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)
*[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)
The Team SWAT playlist, along with the other Hardcore playlists, were moved the the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
The Team SWAT playlist, along with the other Hardcore playlists, were moved the the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
====Changes to Team SWAT on September 16, 2008====
*Objective Gametypes, [[ShWATguns]] set to skip after veto.
*Weighting on all Objective games, ShWATguns and Magnums reduced.
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades.
*Regular Team SWAT map variants now have Carbines and grenades available to pick up.


==SWAT on Halo: Reach==
==SWAT on Halo: Reach==
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