Team SWAT: Difference between revisions
I dunno which format to choose for maps and settings. Pages differ...
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*Time Limit: 12 minutes | *Time Limit: 12 minutes | ||
SWAT June Update | ====Chances to Team SWAT in the June Update==== | ||
*[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | *[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | ||
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | *SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | ||
*[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | *[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | ||
The Team SWAT playlist, along with the other Hardcore playlists, were moved the the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | The Team SWAT playlist, along with the other Hardcore playlists, were moved the the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | ||
====Changes to Team SWAT on September 16, 2008==== | |||
*Objective Gametypes, [[ShWATguns]] set to skip after veto. | |||
*Weighting on all Objective games, ShWATguns and Magnums reduced. | |||
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. | |||
*Regular Team SWAT map variants now have Carbines and grenades available to pick up. | |||
==SWAT on Halo: Reach== | ==SWAT on Halo: Reach== |