Karo'etba-pattern Ghost: Difference between revisions

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Cleaning up. "Marines do have the animations to pilot the ghost" is just repetition.
m (Cleaning up. "Marines do have the animations to pilot the ghost" is just repetition.)
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===Design details===
===Design details===
[[File:Ghost.jpg|thumb|left|150px|Ghost blueprint.]]
[[File:Ghost.jpg|thumb|left|150px|Ghost blueprint.]]
The Ghost is a one-man gravity-effect vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role.<ref name="bung">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25443 '''T32 RAV Bungie.net Ordnance Guide''']</ref> Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment.<ref name="ENC"/> From a design standpoint the Type-32 RAVs design is a sleek winged vehicle design more akin to an insect or an aircraft then a ground vehicle. The Ghost is composed of two major components, the fuselage, which contains the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing fins. The second part of the vehicle is the seating and guidance section, this multi-joint piece of the vehicle is connected to the pilot's seat and is connected to the fuselage by a ball joint, this aids the pilot in controlling, as the vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks.<ref name="ENC"/> The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the Ghost lacks any type of actual viewing window, the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display.
The Ghost is a one-man gravity-effect vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role.<ref name="bung">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25443 '''T32 RAV Bungie.net Ordnance Guide''']</ref> Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment.<ref name="ENC"/> From a design standpoint the Type-32's design is a sleek winged vehicle design more akin to an insect or an aircraft then a ground vehicle. The Ghost is composed of two major components, the fuselage, which contains the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing fins. The second part of the vehicle is the seating and guidance section, this multi-joint piece of the vehicle is connected to the pilot's seat and is connected to the fuselage by a ball joint, this aids the pilot in controlling, as the vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks.<ref name="ENC"/> The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the Ghost lacks any type of actual viewing window, the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display.


The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a [[Boosted Gravity Propulsion Drive]]<ref name="man"/>, allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950km or 590 miles,<ref name="ENC"/> before needing to be refueled. Ghosts have been the vehicle of choice for the [[Sangheili]], though [[Unggoy Heavy|Heavy Unggoy]] can also be seen piloting Ghosts on occasion. [[Jiralhanae]], meanwhile, do not use the vehicle as much, preferring to rely on their own vehicle the [[Type-25 Rapid Assault Vehicle|Type-25 RAV]], but if needed to use a Ghost, will.
The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a [[Boosted Gravity Propulsion Drive]]<ref name="man"/>, allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950km or 590 miles,<ref name="ENC"/> before needing to be refueled. Ghosts have been the vehicle of choice for the [[Sangheili]], though [[Unggoy Heavy|Heavy Unggoy]] can also be seen piloting Ghosts on occasion. [[Jiralhanae]], meanwhile, do not use the vehicle as much, preferring to rely on their own vehicle, the [[Type-25 Rapid Assault Vehicle|Type-25 RAV]], but if needing to use a Ghost, they will.


===Armament===
===Armament===
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===Disadvantages===
===Disadvantages===
The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the plasma containment vessel of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the over five-thousand degree Plasma will be incinerated instantly.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' '''[[Palace Hotel]]''' ''page 362 - 363''</ref> Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increase its speed, but because this function diverts energy from weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting.<ref name="man"/> The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly and uneven or broken terrain makes the ghost extremely difficult to pilot.<ref>'''[[Halo: The Flood]]''' ''page 185''</ref>
The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the plasma containment vessel of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the more than 5000°C Plasma will be incinerated instantly.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''' '''[[Palace Hotel]]''' ''page 362 - 363''</ref> Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increases its speed, but because this function diverts energy from the weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting.<ref name="man"/> The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly and uneven or broken terrain makes the ghost extremely difficult to pilot.<ref>'''[[Halo: The Flood]]''' ''page 185''</ref>


==Operational history==
==Operational history==
The Ghost has been in service to the Covenant for over a century,<ref>'''[[Halo Legends]]''' '''[[The Duel]]'''</ref> and has served in countless engagements during the Human-Covenant War. After the retaking of [[Harvest]] in 2526 by [[Admiral]] [[Preston Jeremiah Cole|Cole]] the Covenant, attempting to scout and recover an artifact deployed multiple Ghosts to scout areas of interest and slow down advancing enemy forces, during the assault on Harvest.
The Ghost has been in service to the Covenant for over a century,<ref>'''[[Halo Legends]]''' '''[[The Duel]]'''</ref> and has served in countless engagements during the Human-Covenant War. After the retaking of [[Harvest]] in 2526 by [[Admiral]] [[Preston Jeremiah Cole|Cole]] the Covenant, attempting to scout and recover an artifact, deployed multiple Ghosts to scout areas of interest and slow down advancing enemy forces, during the assault on Harvest.


Throughout the war the Covenant deployed Ghosts during ground campaigns to escort larger vehicles provide reconnaissance and to engage military and civilian targets at first sight.  In 2531 during the first assault on the colony world [[Arcadia]], Ghosts were used to escort larger [[Wraith]] tanks to destroy human held positions, killing and causing panic among civilians attempting to flee the Covenant invasion. The RAVs assisted their forces in suppressing infantry and scouting enemy locations to target. In addition the vehicles were used against UNSC military forces attempting to assist with evacuation efforts.
Throughout the war the Covenant deployed Ghosts during ground campaigns to escort larger vehicles, provide reconnaissance and to engage military and civilian targets at first sight.  In 2531 during the first assault on the colony world [[Arcadia]], Ghosts were used to escort larger [[Wraith]] tanks to destroy human held positions, killing and causing panic among civilians attempting to flee the Covenant invasion. The RAVs assisted their forces in suppressing infantry and scouting enemy locations to target. In addition the vehicles were used against UNSC military forces attempting to assist with evacuation efforts.


As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Ghost as rapid assault vehicles. Late into the war in [[2552]], the Covenant launched a surprise assault on [[Reach]], Humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Ghosts were employed to scout and inflict casualties on civilian and military forces alike. However when the [[UNSC Pillar of Autumn]] escaped, many Covenant ships followed to destroy the Pillar of Autumn. Upon exiting Slipsace, the Pillar of Autumn arrived at [[Installation 04]] and met with multiple enemy contacts. With the [[Magnetic Accelerator Cannon]] offline and sustaining extensive damage across all systems, the Pillar of Autumn was forced to crsh land on to the construct. Covenant forces deployed Ghosts in order to hunt down the remaining UNSC personnel who escaped unto the ring.
As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Ghost as rapid assault vehicles. Late into the war in [[2552]], the Covenant launched a surprise assault on [[Reach]], Humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Ghosts were employed to scout and inflict casualties on civilian and military forces alike. However when the [[UNSC Pillar of Autumn]] escaped, many Covenant ships followed to destroy the Pillar of Autumn. Upon exiting Slipsace, the Pillar of Autumn arrived at [[Installation 04]] and met with multiple enemy contacts. With the [[Magnetic Accelerator Cannon]] offline and sustaining extensive damage across all systems, the Pillar of Autumn was forced to crash land on to the construct. Covenant forces deployed Ghosts in order to hunt down the remaining UNSC personnel who escaped onto the ring.


During the opening of the Battle for Earth Regret's carrier managed to land in the city of [[New Mombasa]] in the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from landing mortar cannons on the beaches of [[Old Mombasa]], when the UNSC to punched through with the assistance of SPARTAN-117 the Covenant tried to block off sections of the tunnels. [[Shadow]]s attempting to fortified Covenant defenses by bringing in ghosts were ultimately destroyed by the Master Chief. with the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the [[Prophet of Regret]]'s ship jumped out of New Mombasa destroying parts the city. In the aftermath of Regret's retreat, the full scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault.
During the opening of the Battle for Earth, Regret's carrier managed to land in the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from constructing plasma artillery on the beaches of [[Old Mombasa]], when the UNSC punched through with the assistance of SPARTAN-117, the Covenant tried to block off sections of the tunnels. [[Shadow]]s attempting to fortify Covenant defenses by bringing in Ghosts were ultimately destroyed by the Master Chief. With the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the [[Prophet of Regret]]'s ship jumped out of New Mombasa destroying parts the city. In the aftermath of Regret's retreat, the full scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault.


As the Battle for Earth raged on SPARTAN-117, with the full support of the [[UNSC In Amber Clad]] launched a counter-strike against Regret who had jumped to [[Installation 05]], Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy using Ghosts in tight areas in a attempt to stop the advance of SPARTAN-117. The subsequent outbreak of the [[Flood]] and Internal conflict that consumed the Covenant however left all involved to fend for themselves, after the conclusion of the battle for Installation 05 the Covenant reorganized and made a final push offensive on Earth.  
As the Battle for Earth raged on SPARTAN-117, with the full support of the [[UNSC In Amber Clad]] launched a counter-strike against Regret who had jumped to [[Installation 05]], Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy using Ghosts in tight areas in a attempt to stop the advance of SPARTAN-117. The subsequent outbreak of the [[Flood]] and Internal conflict that consumed the Covenant however left all involved to fend for themselves, after the conclusion of the battle for Installation 05 the Covenant reorganized and made a final push offensive on Earth.  
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==Changes==
==Changes==
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
The Ghost in Halo: Combat Evolved was a considerable vehicle to face down in both the campaign and in multiplayer In Halo 2 the Ghost has changed considerably, the first major change being that the vehicle does not travel as fast as it did in the first game but now has a boost feature to help give it a speed boost, and is slightly smaller than its Combat Evolved counterpart and is lower to the ground. The Ghost's plasma cannons has a higher rate of fire, the fire also alternates between cannons which makes it far more accurate instead of both at the same rate and time. The air brake feature which allowed the front of the Ghost to point upward at a 60 degree angle has been removed. When its exposed reactor tank takes enough damage the player will immediately eject and  the vehicle will explode. A destroyed Ghost will detonate by itself several seconds after its initial destruction due to the propulsion drive overloading. This explosion can harm players. Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability.
The Ghost in Halo: Combat Evolved was a considerable vehicle to face down in both the campaign and in multiplayer In Halo 2 the Ghost has changed considerably, the first major change being that the vehicle does not travel as fast as it did in the first game but now has a boost feature to help give it a speed boost, and is slightly smaller than its Combat Evolved counterpart and is lower to the ground. The Ghost's plasma cannons have a higher rate of fire, the fire also alternates between cannons which makes it far more accurate instead of both at the same rate and time. The air brake feature which allowed the front of the Ghost to point upward at a 60 degree angle has been removed. When its exposed reactor tank takes enough damage the player will immediately eject and  the vehicle will explode. A destroyed Ghost will detonate by itself several seconds after its initial destruction due to the propulsion drive overloading. This explosion can harm players. Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability.


===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
The changes made to the ghost in Halo 3 are not as significant then the changes between Combat Evolved and Halo 2, however major tweaks were made. The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction and can now be destroyed without having the propulsion drive overload. It will overload only when the damage threshold is met. Otherwise, it will just explode. The flaps underneath each wing of the Ghost cannot be totally blown off unless there is an explosion from underneath the vehicle to prevent the vehicle from being taken into areas not meant for vehicles. The air-break makes a return, pressing the A button will cause the nose of the Ghost to lift slightly, allowing the Ghost to drive over some obstacles and barriers. The firing rate of the plasma cannons however have been decreased considerably to make the vehicle more balanced in multiplayer. The Ghost has once again received aesthetic upgrades, although the sound effects remain mostly unchanged. The screen on the dashboard of the ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]].
The changes made to the ghost in Halo 3 were not as significant than the changes between Combat Evolved and Halo 2, however major tweaks were made. The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction and can now be destroyed without having the propulsion drive overload. It will overload only when the damage threshold is met. Otherwise, it will just explode. The flaps underneath each wing of the Ghost cannot be totally blown off unless there is an explosion from underneath the vehicle. The air-break makes a return, pressing the A button will cause the nose of the Ghost to lift slightly, allowing the Ghost to drive over some obstacles and barriers. The firing rate of the plasma cannons however have been decreased considerably to make the vehicle more balanced in multiplayer. The Ghost has once again received aesthetic upgrades, although the sound effects remain mostly unchanged. The screen on the dashboard of the ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|SRS99D-S2 Sniper Rifle]].


===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
The Ghost has been changed considerably from it's Halo 3 counterpart, when hit with enough bullets the vehicle will explode and kill it's driver when it's exposed reactor tank receives enough damage. The vehicle is much less accurate when firing than in any of the previous games, especially against vehicles. The Ghost is faster and harder to turn, even without the propulsion system on and responds a little slower when the propulsion drive is turned on, the rear section of the Ghost can now pivot and swing freely as the vehicle executes sharp turns or maneuvers. It can also strafe with the propulsion drive on, but only at a slight amount. The Ghost is also considerably bigger then in previous games. When a Sangheili is driving, its body is near-completely confined. Like all other vehicles returning in Halo: Reach, the Ghost has gotten a visual upgrade with a darker shade of purple, giving it a more alien look. And the propulsion drive can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]]. The Ghost takes less speed to run over enemies and is much less prone to flipping over.
The Ghost has been changed considerably from it's Halo 3 counterpart, when hit with enough bullets the vehicle will explode and kill it's driver when it's exposed reactor tank receives enough damage. The vehicle is much less accurate when firing than in any of the previous games, especially against vehicles. The Ghost is faster and harder to turn, even without the propulsion system on and responds a little slower when the propulsion drive is turned on, the rear section of the Ghost can now pivot and swing freely as the vehicle executes sharp turns or maneuvers. It can also strafe with the propulsion drive on, but only at a slight amount. The Ghost is also considerably bigger then in previous games. When a Sangheili is driving, its body is near-completely confined. Like all other vehicles returning in Halo: Reach, the Ghost has received a visual upgrade with a darker shade of purple, giving it a more alien look. The propulsion drive can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]]. The Ghost also requires less speed to splatter enemies and is much less prone to flipping over.


===''Halo Wars''===
===''Halo Wars''===
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*In ''Halo 3'', when you first encounter Ghosts on [[The Storm]], it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a [[Warthog]].
*In ''Halo 3'', when you first encounter Ghosts on [[The Storm]], it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a [[Warthog]].
*In ''Halo Wars'', use Ghosts to collect resources or perform hit and run tactics. Beware of [[Base Turret]]s, which are the Ghost's bane.
*In ''Halo Wars'', use Ghosts to collect resources or perform hit and run tactics. Beware of [[Base Turret]]s, which are the Ghost's bane.
*In ''[[Halo 3: ODST]]'', in the [[Mombasa Streets]], sometimes a Ghost will be dropped off by the Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces.
*In ''[[Halo 3: ODST]]'', in the [[Mombasa Streets]], sometimes a Ghost will be dropped off by Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces.


===Multiplayer===
===Multiplayer===
*Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with [[Type-25 Assault Gun Carriage|Wraiths]] are extremely effective, balancing the Wraith's slow movement and rate of fire.
*Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with [[Type-25 Assault Gun Carriage|Wraiths]] are extremely effective, balancing the Wraith's slow movement and rate of fire.
*The Ghost is at its best on Rat's Nest. Due to smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing tougher opponents with heavier weapons is quite easy on this map.
*The Ghost is at its best on Rat's Nest. Due to the smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing tougher opponents with heavier weapons is quite easy on this map.
*The Ghost's speed and size also makes it's an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside of a base (Or map dependent, inside) in order to figure out a better method for attack. It also serves well as a flag escort or even as an antagonizer during an attempt at the flag.
*The Ghost's speed and size also makes it's an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside of a base (Or map dependent, inside) in order to figure out a better method for attack. It also serves well as a flag escort or even as an antagonizer during an attempt at the flag.
*If you are attempting to [[splatter]] someone with a Ghost, do not boost until you are about two [[Scorpions]]' length away from them. Any farther and they will have time to either jump, or worse, stick you with a grenade or hijack you.
*If you are attempting to [[splatter]] someone with a Ghost, do not boost until you are about two [[Scorpions]]' length away from them. Any farther and they will have time to either jump, or worse, stick you with a grenade or hijack you.
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==Trivia==
==Trivia==
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines will usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations to pilot the ghost.
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines will usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations to pilot the Warthog.
*You can get a Ghost on the [[Halo (Halo 3 Level)|last level]] of ''[[Halo 3]]'' by starting from the beginning on Legendary difficulty Co-op. There are four Ghosts directly under the ramp to the left as you exit the [[Control Room]] building to make your run to the [[Forward Unto Dawn]]. These Ghosts can make travel much quicker, although you will be more exposed. Doing this gives you the [[Vidmaster Challenge: Annual|Vidmaster: Annual Achievement]] if done in Four-Player Co-Op and the [[Halo 3 Skulls#Iron|Iron Skull]] is turned on.
*You can get a Ghost on the [[Halo (Halo 3 Level)|last level]] of ''[[Halo 3]]'' by starting from the beginning on Legendary difficulty Co-op. There are four Ghosts directly under the ramp to the left as you exit the [[Control Room]] building to make your run to the [[Forward Unto Dawn]]. These Ghosts can make travel much quicker, although you will be more exposed. Doing this gives you the [[Vidmaster Challenge: Annual|Vidmaster: Annual Achievement]] if done in Four-Player Co-Op and the [[Halo 3 Skulls#Iron|Iron Skull]] is turned on.
*There is a glitch that can be done in ''Halo 3'' and ''Halo 3: ODST'' with the Ghost. If you melee the back seat of the Ghost to where its has visual damage, the left wing of the Ghost will be missing the bottom flap. If the wing has visual damage, the flap will not disappear. This glitch does not apply to the right wing.
*There is a glitch that can be done in ''Halo 3'' and ''Halo 3: ODST'' with the Ghost. If you melee the back seat of the Ghost to where its has visual damage, the left wing of the Ghost will be missing the bottom flap. If the wing itself has visual damage, the flap will not disappear. This glitch does not apply to the right wing.
*The sound of the ''[[Halo: Combat Evolved]]'' Ghost's cannons firing is the same as the sound of a [[Plasma Pistol]] firing, this also applies to the [[Plasma Rifle]] and [[Banshee]].
*The sound of the ''[[Halo: Combat Evolved]]'' Ghost's cannons firing is the same as the sound of a [[Plasma Pistol]] firing, this also applies to the [[Plasma Rifle]] and [[Banshee]].


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