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Widely billed as the spiritual successor to [[Blood Gulch]] and [[Coagulation]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area, with larger, more labyrinthine bases. It also has a similar division of power [[weapons]], with both sides starting with [[Rocket Launchers]]. Each base has quick access to a [[Warthog]] out front<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref>, and a [[Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games. | Widely billed as the spiritual successor to [[Blood Gulch]] and [[Coagulation]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area, with larger, more labyrinthine bases. It also has a similar division of power [[weapons]], with both sides starting with [[Rocket Launchers]]. Each base has quick access to a [[Warthog]] out front<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref>, and a [[Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games. | ||
The map is set on a peninsula surrounded by cliffs on three sides | The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a UNSC ICBM launch and communications facility. | ||
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | ||
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