Jumpmine: Difference between revisions

160 bytes removed ,  15 years ago
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Reverted edits by 24.0.1.135 (Talk) to last version by Spirit-of-HALO
m (Reverted edits by 24.0.1.135 (Talk) to last version by Spirit-of-HALO)
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*Overloading the map with [[Trip Mines]] will prevent the mines from popping up and killing you, though it may still randomly come back. Note: The absence of the mines is only limited to the current game you're playing.
*Overloading the map with [[Trip Mines]] will prevent the mines from popping up and killing you, though it may still randomly come back. Note: The absence of the mines is only limited to the current game you're playing.
*The mines make the exact same noise as a [[Frag Grenade]] when exploding.  
*The mines make the exact same noise as a [[Frag Grenade]] when exploding.  
*If the mines cannot kill a player for some period of time, a super sentinel beam will shoot out from one of the [[Easter Eggs]] and kill the player, instantly.
 
{{Explosives List}}
{{Explosives List}}


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