Jumpmine: Difference between revisions

118 bytes added ,  15 years ago
Line 40: Line 40:
*Overloading the map with [[Trip Mines]] will prevent the mines from popping up and killing you, though it may still randomly come back. A word of warning: The absence of the mines is only limited to the current game you're playing.
*Overloading the map with [[Trip Mines]] will prevent the mines from popping up and killing you, though it may still randomly come back. A word of warning: The absence of the mines is only limited to the current game you're playing.
*In the short [[machinima]] Jackass-Halo Style the cast ran through the [[Sandtrap]] minefield and one survived only to get splattered by a warthog.
*In the short [[machinima]] Jackass-Halo Style the cast ran through the [[Sandtrap]] minefield and one survived only to get splattered by a warthog.
*The mines have a magnetism and will curve towards your vehicle at low speds and will stick to the bottom if it hits.
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Covenant Weapons]]
[[Category:Covenant Weapons]]
[[Category:Brute Weapons]]
[[Category:Brute Weapons]]