Campaign scoring: Difference between revisions
→'''Skull Multipliers''': list skull attributes
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<table> | <table> | ||
<tr><td>'''Skull'''</td><td>'''Multiplier'''</td></tr> | <tr><td>'''Skull'''</td><td>'''Multiplier'''</td></tr> | ||
<tr><td>Iron</td><td align="right">3x</td></tr> | <tr><td>Iron (Start from beginning)</td><td align="right">3x</td></tr> | ||
<tr><td>Black Eye</td><td align="right">1.5x</td></tr> | <tr><td>Black Eye (Melee for shields)</td><td align="right">1.5x</td></tr> | ||
<tr><td>Tough Luck</td><td align="right">1.5x</td></tr> | <tr><td>Tough Luck (Enemy saving throws)</td><td align="right">1.5x</td></tr> | ||
<tr><td>Catch</td><td align="right">1.5x</td></tr> | <tr><td>Catch (Enemy grenades)</td><td align="right">1.5x</td></tr> | ||
<tr><td>Fog</td><td align="right">1.5x</td></tr> | <tr><td>Fog (No motion sensors)</td><td align="right">1.5x</td></tr> | ||
<tr><td>Famine</td><td align="right">2x</td></tr> | <tr><td>Famine (Half ammo dropped)</td><td align="right">2x</td></tr> | ||
<tr><td>Thunderstorm</td><td align="right">1.5x</td></tr> | <tr><td>Thunderstorm (Enemy promotions)</td><td align="right">1.5x</td></tr> | ||
<tr><td>Tilt</td><td align="right">2x</td></tr> | <tr><td>Tilt (Stronger enemies)</td><td align="right">2x</td></tr> | ||
<tr><td>Mythic</td><td align="right">2x</td></tr> | <tr><td>Mythic (Double enemy health)</td><td align="right">2x</td></tr> | ||
</table> | </table> | ||
==== '''Time Multipliers''' ==== | ==== '''Time Multipliers''' ==== |