Crow's Nest: Difference between revisions

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*After the battle with the Jump pack Brutes, run up the stairs near the crates and there will be the Brutes' second wave, if you go in there before the Brutes come out, waiting by the door, they will just be standing around. They won't attack, even if you attack them, but will fire at you once they leave the corridor.
*After the battle with the Jump pack Brutes, run up the stairs near the crates and there will be the Brutes' second wave, if you go in there before the Brutes come out, waiting by the door, they will just be standing around. They won't attack, even if you attack them, but will fire at you once they leave the corridor.
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany you throughout the base. They can be found holding position after killing the swarm of drones outside the ops centre, then operating the bomb, then being held prisoner in the barracks.
*On this level, it is possible to find Gunnery Sergeant Stacker or Reynolds in three different places in a short amount of time, although they did not accompany you throughout the base. They can be found holding position after killing the swarm of drones outside the ops centre, then operating the bomb, then being held prisoner in the barracks.
*While entering the area with the [[Brute Chieftain]],stop and look to your right and there should be a mop. If you hit the mop,it will go through walls but the soft part will remain outside
*While entering the area with the [[Brute Chieftain]],stop and look to your right and there should be a mop. If you hit the mop,it will go through walls but the soft part will remain outside.
* During the part where you are at the hanger and the phantoms are dropping in brutes you can shoot at the plasma cannons (The ones the grunts use) and they will fall off! you can pick them up and use them. There is a black room on this level  
* During the part where you are at the hanger and the phantoms are dropping in brutes you can shoot at the plasma cannons (The ones the grunts use) and they will fall off! you can pick them up and use them. There is a black room on this level  
* If you throw grenades on pelican which arrives after you have secured the hangar, it should turn around and not be able to leave hangar.
* If you throw grenades on pelican which arrives after you have secured the hangar, it should turn around and not be able to leave hangar.