Infection: Difference between revisions

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==Advantages==
==Advantages==
*A good advantage on infection is to go to a complicated stage on [[forge]], and put in a lot of one hit kill weapons.  Zombies cannot pick up weapons.
*A good advantage on infection is to go to a complicated stage on [[forge]], and put in a lot of one hit kill weapons.  Zombies cannot pick up weapons.
*When forging a good tactic is to put Teleportation modules in it.  One on every corner will confuse the player, and sending him to different places where the zombie didnt want to go can throw hin off, giving you enough time to kill him when when he walks by below you.  Usually while the zombie is wandering around you should hide, and when you can see him from your hiding place, shoot it.  
*When forging a good tactic is to put Teleportation modules in it.  One on every corner will confuse the player, and sending him to different places where the zombie didnt want to go can throw them off, giving you enough time to kill him when when he walks by below you.  Usually while the zombie is wandering around you should hide, and when you can see him from your hiding place, shoot it.  
*Zombies use energy swords, and cannot pick up weapons.  With a [[energy sword]] a zombie cannot hit you without getting extremely close to you.  So it's a good idea to get high range weapons in your possession.
*Zombies use energy swords, and cannot pick up weapons.  With a [[energy sword]] a zombie cannot hit you without getting extremely close to you.  So it's a good idea to get high range weapons in your possession.
*If you are playing as a zombie, it's a good idea to put on [[active camo]], so you can  sneek up unnoticably.  Or Stalk them from behind making sure they don't see you.
*If you are playing as a zombie, it's a good idea to put on [[active camo]], so you can  sneek up unnoticably.  Or Stalk them from behind making sure they don't see you.
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