AIE-486H machine gun: Difference between revisions

Line 38: Line 38:
The AIE-486, like all machine guns, packs a powerful punch, filling the air with many rounds at a high rate. The AIE-486 is mainly a [[Support Weapons|Support Weapon]]; however, its offensive and defensive capabilities contradict its supportive nature. The AIE-486 is extremely effective against [[Covenant]] forces, and is strong enough to take down a fully armored and shielded [[Brute]] or [[Elite]] within about 5-10 seconds of continuous fire. A human (Now seen in Halo 3 ODST and just SPARTANs anymore.) is strong enough to detach, or more accurately rip the turret off of its mount. Once detached, the player will appear in a third-person view, although the regular targeting reticule is still apparent.
The AIE-486, like all machine guns, packs a powerful punch, filling the air with many rounds at a high rate. The AIE-486 is mainly a [[Support Weapons|Support Weapon]]; however, its offensive and defensive capabilities contradict its supportive nature. The AIE-486 is extremely effective against [[Covenant]] forces, and is strong enough to take down a fully armored and shielded [[Brute]] or [[Elite]] within about 5-10 seconds of continuous fire. A human (Now seen in Halo 3 ODST and just SPARTANs anymore.) is strong enough to detach, or more accurately rip the turret off of its mount. Once detached, the player will appear in a third-person view, although the regular targeting reticule is still apparent.


===Disadvantages===  
===Disadvantages===
In its stationary form the AIE-486 is a basic death trap if its user is flanked from multiple locations, a standard UNSC Marine is not strong enough to detach and hold the AIE-486 like a SPARTAN-II can. Even for a Spartan, the turret is heavy. As such, the Spartan wielding the turret cannot jump, run, or walk as fast as he can without it. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be either reloaded or discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod.
In its stationary form the AIE-486 is a basic death trap if its user is flanked from multiple locations, a standard UNSC Marine is not strong enough to detach and hold the AIE-486 like a SPARTAN-II can in Halo 3 (But can in ODST). Even for a Spartan, the turret is heavy. As such, the Spartan wielding the turret cannot jump, run, or walk as fast as he can without it. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be either reloaded or discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod.


==Tactics==
==Tactics==