D77-TC Pelican: Difference between revisions

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*Pelicans in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' are never seen carrying more than six Marine troops at a time, despite being capable of carrying up to fifteen. However, it is likely that this is merely because [[UNSC]] troops usually work in small teams during engagements, comprising of five to six men, known as [[Fire Teams]].
*Pelicans in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' are never seen carrying more than six Marine troops at a time, despite being capable of carrying up to fifteen. However, it is likely that this is merely because [[UNSC]] troops usually work in small teams during engagements, comprising of five to six men, known as [[Fire Teams]].


*The ''UD4L Cheyenne'' dropship from the movie ''[[Wikipedia:Aliens|Aliens]]'' served as conceptual inspiration of the Pelican for ''Halo''. It is also possible that modern day aircraft could have influenced the design and physics behind the Pelican.
*The ''UD4L Cheyenne'' dropship from the movie ''[[Wikipedia:Aliens|Aliens]]'' served as conceptual inspiration of the Pelican for ''Halo''. It is also possible that modern day aircraft could have influenced the design and physics behind the Pelican. The Pelican also seems to have a similar role to the modern-day [[wikipedia:AH-64 Apache|Apache]](as a gunship) and the [[wikipedia:CH-47 Chinook|Chinook]] helicopter (as a transport).


*In ''[[Halo: Combat Evolved]]'' on the level "[[343 Guilty Spark (Level)|343 Guilty Spark]]", you can stay on the Pelican by throwing a [[grenade]] before it takes off again. You will not die but the Pelican will crash on the top of the map on the hills where you can find the [[Unarmed Marine|unarmed Marine]].
*In ''[[Halo: Combat Evolved]]'' on the level "[[343 Guilty Spark (Level)|343 Guilty Spark]]", you can stay on the Pelican by throwing a [[grenade]] before it takes off again. You will not die but the Pelican will crash on the top of the map on the hills where you can find the [[Unarmed Marine|unarmed Marine]].
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*The Pelican's troop bay has been stated by Bungie employee Robert McLees as large enough to fit a modern M1A1 Abrams main battle tank.
*The Pelican's troop bay has been stated by Bungie employee Robert McLees as large enough to fit a modern M1A1 Abrams main battle tank.


*The Pelican in ''Halo: Combat Evolved'' has a darker cockpit that the one in ''Halo 2'' and the [[D77H-TCI]] in ''[[Halo 3]]''; both of the Pelicans in the later two games appear to have a more transparent cockpit.<ref>''[[The Art of Halo 3]]'', page 38</ref>
*The Pelican in ''Halo: Combat Evolved'' has a darker cockpit that the one in ''Halo 2'' and the [[D77H-TCI]] in ''[[Halo 3]]''; both of the Pelicans in the later two games appear to have a more transparent cockpit. This was because there was no pilot, and what can be seen under the glass is actually a bitmap of what appears to be internal wiring and the Pelican's systems.<ref>''[[The Art of Halo 3]]'', page 38</ref>


*The maximum atmospheric speed of the Pelican is 75 km/h (46 mph), but in ''Halo: The Flood'', just before the battle of [[Alpha Base]], [[Wellsley]] claims six major thermal signatures are advancing towards the base at about 350 km/h (217 mph). These two provided speeds conflict with each other, thus making it harder to determine the "real" speed of the Pelican. It is also possible that the speed given by Wellsley was calculated relative to the ground rather than true airspeed.
*The maximum atmospheric speed of the Pelican is 75 km/h (46 mph), but in ''Halo: The Flood'', just before the battle of [[Alpha Base]], [[Wellsley]] claims six major thermal signatures are advancing towards the base at about 350 km/h (217 mph). These two provided speeds conflict with each other, thus making it harder to determine the "real" speed of the Pelican. It is also possible that the speed given by Wellsley was calculated relative to the ground rather than true airspeed.


*The Pelican is known to be drivable in ''Halo: Combat Evolved'' and ''Halo 2'' by means of modding. The player can also fly the Pelican in ''Halo 3'' in the level [http://halo.wikia.com/wiki/The_Covenant_(Level) The Covenant], by modding the game. A video of this mod can be found [http://www.youtube.com/watch?v=G8COHfQd9KY here].  
*The Pelican is known to be drivable in ''Halo: Combat Evolved''(especially in Custom Edition) and ''Halo 2'' by means of modding. The player can also fly the Pelican in ''Halo 3'' in the level [[The Covenant (Level)|The Covenant]], by modding the game. A video of this mod can be found [http://www.youtube.com/watch?v=G8COHfQd9KY here].  


*There is a glitch in the ''Halo 2'' level ''Metropolis'' where the player can operate the Pelican. It will take the player out of the map, flip, and eject the player. If the player attempts to right the flipped Pelican, the script will read "Hold X to flip Banshee", because Bungie never intended for the Pelican to be operable by the player, and therefore did not make a unique message. The Pelican's in-game physics will make it impossible to correctly and permanently flip the Pelican, as it will always reposition itself in an upside-down position.
*There is a glitch in the ''Halo 2'' level ''Metropolis'' where the player can operate the Pelican. It will take the player out of the map, flip, and eject the player. If the player attempts to right the flipped Pelican, the script will read "Hold X to flip Banshee", because Bungie never intended for the Pelican to be operable by the player, and therefore did not make a unique message. The Pelican's in-game physics will make it impossible to correctly and permanently flip the Pelican, as it will always reposition itself in an upside-down position.
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