The Art of Halo: Creating a Virtual World: Difference between revisions

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==Content==
==Content==
The majority of the book focuses on the development of the major aspects of the games, from the [[:Category:Weapons|Weapons]] to the environments to the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. The ideas are shown as they evolved, from series of sketches to storyboards and their eventual animation. Finally, some screenshots are included to show how the ideas were eventually incorporated into the ''Halo'' games.
The majority of the book focuses on the development of the major aspects of the games, from the [[:Category:Weapons|Weapons]]
to the environments to the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. The ideas are shown as they evolved, from series of sketches to storyboards and their eventual animation. Finally, some screenshots are included to show how the ideas were eventually incorporated into the ''Halo'' games.


There are also many explanations for the processes and the development. Some of these explain things Halo fans had not previously known, like the role of [[Ultra Grunts|Ultra Grunts]]. They also explain what the intentions were for many of the ideas and how they changed over time.
There are also many explanations for the processes and the development. Some of these explain things Halo fans had not previously known, like the role of [[Ultra Grunts|Ultra Grunts]]. They also explain what the intentions were for many of the ideas and how they changed over time.
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