Data Hive: Difference between revisions

482 bytes added ,  1 month ago
Undo revision 1624488 by Ramero (talk) Unfortunately, most of this is speculation based on player experimentation. It’s preferable to have concrete evidence from mod tools. With mod tools, we can see that there’s no health increase and no player damage buff - just a script that reduce/damage to the cop, but it does not affect the player’s ability to damage the cop. Refer to script “ai_cannot_die gr_cop_01 TRUE” in L200_main.hsc
(→‎Trivia: I've managed to make Dare into enemies when meeting her. Would need someone help me clarify two of these scenarios to make Dare an enemy: Harass the NMPD Officer as much as possible and keep the NMPD Officer live and escapes after acquiring 30th log.)
(Undo revision 1624488 by Ramero (talk) Unfortunately, most of this is speculation based on player experimentation. It’s preferable to have concrete evidence from mod tools. With mod tools, we can see that there’s no health increase and no player damage buff - just a script that reduce/damage to the cop, but it does not affect the player’s ability to damage the cop. Refer to script “ai_cannot_die gr_cop_01 TRUE” in L200_main.hsc)
Tag: Undo
 
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*'''NMPD Officer''': "Go ahead, trooper, raise the stack."
*'''NMPD Officer''': "Go ahead, trooper, raise the stack."


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<div class="tabcontainer">
 
<div class="tabbox">
''If the player doesn't have 29 of the [[Audio log (Halo 3: ODST)|Audio Logs]], the officer will stay up as Drones appear.''
<div class="tab">With 29 Audio Logs</div>
 
*'''NMPD Officer''': "You hear that? Buggers! Down at your level. Oh no! They're up here too! Coming out of the damn vents! Get back! No! Ahhh!"
 
''The stack closes as the officer is killed by the Drones.''
 
*'''Superintendent''': "CRIME DOESN'T PAY!"


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''If the player does have 29 of the [[Audio log (Halo 3: ODST)|Audio Logs]], the Officer jumps down with the player.''
 
''Alternatively, if the player does have 29 Audio Logs, the officer jumps down with the player.''


''After heading through the door, the two emerge into an icy hallway, with Covenant patrols and a [[Jiralhanae War Chieftain|War Chieftain]] ahead. The two kill all of them.''
''After heading through the door, the two emerge into an icy hallway, with Covenant patrols and a [[Jiralhanae War Chieftain|War Chieftain]] ahead. The two kill all of them.''
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*'''Jiralhanae War Chieftain''': "Kill it! Don't let it get past!"
*'''Jiralhanae War Chieftain''': "Kill it! Don't let it get past!"


*'''NMPD Officer''': "Trooper, hold up a sec. I got to check on a...personnel issue."
*'''NMPD Officer''': "Trooper, hold up a sec. I got to check on a…personnel issue."


''The officer walks up to a door on the left side of the frozen room.''
''The Officer walks up to a door on the left side of the frozen room.''


*'''Superintendent''': "CRIME SCENE. RESTRICTED ENTRY."
*'''Superintendent''': "CRIME SCENE. RESTRICTED ENTRY."
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*'''NMPD Officer''': "Step away from there. This ain't none of your business!"
*'''NMPD Officer''': "Step away from there. This ain't none of your business!"


*'''NMPD Officer''': "[[Kinsler]] gave me real specific instructions: Make sure [[Daniel Endesha|the Doc]]'s dead, and make double sure no one knows about it."
''If the player approaches the body, the NMPD Officer will step aside.''
 
*'''NMPD Officer''': "[[Kinsler]] gave me real specific instructions: Make sure the Doc's dead, and make double sure no one knows about it."


*'''Superintendent''': "CAUTION, TRAVELER! CAUTION!"
*'''Superintendent''': "CAUTION, TRAVELER! CAUTION!"


*'''NMPD Officer''': "Sorry, friend... You know way too much."
*'''NMPD Officer''': "Sorry, friend… You know way too much."


''The Officer fires on the player. The Rookie kills the traitor.''
''The Officer fires on the player. The Rookie kills the traitor.''
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''If the Rookie approaches the telephone next to Sadie's father, he can download the last part of [[Sadie's Story]].''
''If the Rookie approaches the telephone next to Sadie's father, he can download the last part of [[Sadie's Story]].''
</div>
<div class="tabbox">
<div class="tab">Without 29 Audio Logs</div>
''Alternatively, if the player doesn't have 29 of the Audio Logs, the Officer will stay up as Drones appear.''


''If the Officer was already killed by the Drones, the door into Endesha's office will remain shut:''
*'''NMPD Officer''': "You hear that? Buggers! Down at your level. Oh no! They're up here too! Coming out of the damn vents! Get back! No! Ahhh!"
 
''The stack closes as the officer is killed by the Drones.''
 
*'''Superintendent''': "CRIME DOESN'T PAY!"
 
''After heading through the door, the Rookie emerges into an icy hallway with Covenant patrols and a [[Jiralhanae War Chieftain|War Chieftain]] ahead. The Rookie kills all of them.''
 
*'''Jiralhanae War Chieftain''': "Kill it! Don't let it get past!"
 
''The door into Endesha's office will remain shut:''


*'''Superintendent''': "CRIME SCENE. RESTRICTED ENTRY."
*'''Superintendent''': "CRIME SCENE. RESTRICTED ENTRY."


*'''[[Sadie Endesha]] (recording)''': "Can you get dad for me? Vergil can't reach him! Something's wrong..."
*'''[[Sadie Endesha]] (recording)''': "Can you get dad for me? Vergil can't reach him! Something's wrong…"
</div></div>


''The Rookie (leaves the room and) continues to a crossroad. To the left is a dead end with a Flamethrower in the corner. Up ahead is a path. The hall starts to go from frozen to normal temperature.''
''The Rookie (leaves the room and) continues to a crossroad. To the left is a dead end with a Flamethrower in the corner. Up ahead is a path. The hall starts to go from frozen to normal temperature.''
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*'''Dare''': "Those Brutes are here for the Engineer. They'll kill it if they get the chance."
*'''Dare''': "Those Brutes are here for the Engineer. They'll kill it if they get the chance."


''Dare pulls the lever on the pistol.''
''Dare pulls the lever on the pistol. She turns to the Engineer.''
 
[[File:H3ODST Dare&Quick 2.png|300px|thumb|Dare talks to Quick to Adjust.]]
*'''Dare''' ''(to the Engineer)'': "You. Stay behind me. Okay?"
*'''Dare''': "You. Stay behind me. Okay?"


''Dare then nods to the Rookie, who's standing next to the door. The Rookie opens the door. They both raise their weapons.''
''Dare then nods to the Rookie, who's standing next to the door. The Rookie opens the door. They both raise their weapons.''
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*The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive.{{Citation needed}}
*The player can push Dare through the floor on this level through a glitch. When one and Dare are about to enter the small elevator, activate the elevator before Dare boards. After the elevator goes up, she will remain standing under it, and lowering the lift onto her will push her into the ground. She will later reappear on the upper levels of the hive.{{Citation needed}}
*When the Rookie links up with Dare, she comments on "some idiots" blowing up [[ONI Alpha Site (location)|the building]] at the top of the shaft and waking up the whole hive. This is a reference to the level ''[[ONI Alpha Site]]'' and Dutch and Mickey.
*When the Rookie links up with Dare, she comments on "some idiots" blowing up [[ONI Alpha Site (location)|the building]] at the top of the shaft and waking up the whole hive. This is a reference to the level ''[[ONI Alpha Site]]'' and Dutch and Mickey.
*In a very rare situation, if the player harasses the NMPD officer too much, the player may turn Dare into hostile upon encountering her.
*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level.
**Another situation is if the player did not kill the NMPD officer when Vergil told the player to kill and escape, the game system would assume the player is hostile in the later stage (Which turns Dare, Buck, and Vergil into enemies, thinking the player is in cahoots with Kinsler).
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally.
*The NMPD Officer would not pursue the player beyond the crime scene or before entering the door below should the player manages to obtain the 30th log and escape without killing the NMPD Officer.


==Gallery==
==Gallery==
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File:H3ODST Data Hive Dare and Rookie.jpg|Dare and Rookie fighting in the Yanme'e hive.
File:H3ODST Data Hive Dare and Rookie.jpg|Dare and Rookie fighting in the Yanme'e hive.
File:Hurag encounter.png|Dare and Rookie meet Quick to Adjust inside the data center.
File:Hurag encounter.png|Dare and Rookie meet Quick to Adjust inside the data center.
File:H3ODST Dare&Quick 3.png|Dare alongside Quick to Adjust.
</gallery>
</gallery>
{{Levels|ODST}}
{{Levels|ODST}}